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View Full Version : Advice wanted on online reel and next steps


Snape
05-23-2005, 09:08 PM
Hi,



I have been using Max for about 5 years in industry and like many artists (no doubt) have had to take what job opportunities are available and as a result the content of my showreel has been greatly dictated by the needs of these modest opportunities.



For quite some time now I have wanted to gain a position in the broadcast industry and so have been studying character animation and practicing my drawing skills to enable me to competently storyboard and animate.



Much of my industry experience has been in the field of interior visualisation and so I have spent much of my spare time working towards my goal of working on characters and stories.



My idea was to model, texture and rig a detailed human character then use it to animate a short using the broad techniques outlined in my study of character animation and story telling.



Having modelled, textured and even added hair to my character I am now facing the problem of setting up an ambitious level of skin weighting to the point where the character can be moved in to almost any position and still retain a convincing shape and I am now starting to encounter serious problems using max.



Do you think it is now a good time to learn Maya as it seems to be more acceptable in the broadcast industries and I have heard it is more adept to character animation?



What do you think of my showreel?



The character at the start is now textured and has hair. Also my drawing skills have come on quite a way since I put this together though this is still a good summary of what I have to offer in general.



www.spencercarpenter.co.uk (http://www.spencercarpenter.co.uk/)



Thanks for taking the time to look.



Spence.

sNaP
05-24-2005, 12:43 AM
Ok, I watched about 1/2 of your reel and had to kill it. It's way to long right now, and it's a bit all over the place. I would cut all the modeling stuff out, unless that's what the job is you're going for. Most employers don't want a jack of all trades. They want you for a specific position, so tailor your reel to the position you're applying for.

Some of the walk cycles look ok, but they lack personality. Also, you have a lot of redundant cycles you could cut. Keep them short, and of course, only show your best work.

If you want to learn animation in Maya, I would suggest using one of the free model/rigs available on the net (Generi rig is fantastic). Concentrating on modeling/texturing/rigging only detracts from what it is you want to do, animation!

Snape
05-24-2005, 02:54 PM
Thanks for your reply.

Yes I have heard that before that employers generally dont look for jack of all trades.
I guess I always thought that the more understanding of relating skills shown the better, but at the same time I guess it does send a confusing message.

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