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daraeill
05-22-2005, 07:32 PM
I'm doing a background for a scene im working on and have the lighting set up the way i like it using the maya software renderer, but for a touch more realism i wanted to use Final Gather and mental ray for more realistic rendering of not only the characters/architecture in the scene, but also for the background which is set in the mountains in winter...

now I have been teaching myself maya for the last month or so, so please forgive any stupid questions...

the problem i'm having is the illumination of a valley in the distance-it's WAY too bright for the effect im trying to create. I've tried adjusting the intensity of all the lights in the scene, including the environmental fog i had set up while using the maya software renderer, even dropping them to 0 intensity, but i still have too much illumination in that area.

Any help or suggestions? Thank you in advance, Rob

included are the 2 scene testrenders, 1 with just a bit of intensity to the lights and the second with no intensity. Also if it would help with the evaluation of the problem what im doing is using a simple nurbs plane and applying a displacement map to get the "mountain" look

mrmacdude
05-22-2005, 09:39 PM
Do it in post... it'll save you HOURS of fiddling with lights.

5parts
05-24-2005, 05:39 PM
what method are you using to cast light into your scene? what kinda lights? do any of ur xshaders have any incandescence or ambient values? are you using an hdri image in ur scene?
you need to provide these kinda details to get good help. cuz right now, from your current post, i can easily think of a 1001 things that could potentially mess up ur fg renders.

5

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05-24-2005, 05:39 PM
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