View Full Version : Modeling for Animation

05-22-2005, 06:04 PM
Hi all,

I have a basic modeling question. For the hi-res models used for films such as FFVII: Advent Children and the game trailer for Onimusha 3, are the digital actors modeled nude then clothes and armor modeled and applied, or are the characters all modeled as one continuous mesh? My guess is that the characters are modeled nude then the clothes and armor are applied in order to achieve accurate cloth simulation for animation. Any insight in to the technique is welcome.

Thanks in advance.

05-24-2005, 12:29 PM
There are no set rules,everybody does it the way they want as long as all requirements are fulfilled.

You could model in the nude,then use the bodymesh as a background template and make clothes out of either a selection on the body or primitives.

You could model from dressed up references but keep a thought on the underlying anatomy while making it.

You could use splines and place them at the clothes's seams then connect and fill them,convert to polygons at a reasonable polycount and work from that,

Use Edge Extrusion/Bevel for details and keep in mind that you need a fairly high resolution mesh to make it believable unless you're going for something very tight.

For armors and other equipments,usually you'll follow the way they are for real.

Hope this helps

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05-24-2005, 12:29 PM
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