View Full Version : 10 Second Club - Taxes
skeen 05-22-2005, 07:27 AM http://home.cogeco.ca/~skeen1/pictures/WIP/taxes1.avi
*edit: updated link with latest work
Hey, just looking for some criticisms on this piece. Head isn't done yet, just the body/hands etc.. would like some fresh eyes to point out problems. Trying to get my animating chops back, I'm pretty out of practice. Thanks!
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pollywoggles
05-22-2005, 11:59 AM
Nice going... feels a little mushy and the gesures seem to often hit a little late. The voice seems angry, and it emphasizes certain words -- I think the animation could benefit from less flow and more snap.
skeen
05-23-2005, 04:56 AM
Here's an updated. Haven't cleaned up my curves yet on the body/hands, but started in on the face some, just a bit of eye work so far. Sped up the flow to give a bit of snap to the movements.
skeen
05-24-2005, 12:10 AM
There's the first pass at the lip synching. Brows haven't been touched yet. Used Microsoft MPEG-4 compression for the playblast, what's the common compression to use?
Crits very much wanted, thanks.
Doesn't look like you've spent a lot of time on the body yet. I would get all your poses locked down, nail the timing, and then do the lip sync last.
skeen
05-25-2005, 05:54 AM
http://home.cogeco.ca/~skeen1/pictures/WIP/taxes1.avi
Whew, this is just showing me how out of practice I am with anim. Great exercise tho. Here's the latest pass with some changes based on crits I've gotten. Much appreciated.
Loulu79
05-26-2005, 11:53 PM
You got potential so keep at it. What I was expecting was him paving back and forth while he's talking...and with more fretfullness and fuming in his gestures...You can feel and hear that in the voice. That just made me realize I could get some practise myself:)
benjii19
05-27-2005, 01:58 PM
Sorry this isnt really a crit as such, I saw this preview on the 10sec club i think where it was just a playblast. I think the main problem is that you have used IK on the arms all the way through the anim, I doint really think it needs any IK, so you might want to try doing this with FK arms. There is a switch for this on Generi. Sorry if this is patronising.
The hand curve has attributes attached to it to turn off IK switch taht attribute to 0
Good work so far tho
Ben
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