View Full Version : mR shadow prob

05-21-2005, 02:23 PM
ok i want a way to get metal lume shaded surfaces receiving shadows? i really need it because the standard raytrace blur settings are grayed by using mental ray, and i need blured reflections, but metal lume shaded surfaces arent be able to receive shadows. :scream:
i think there must be a one simple shit i have to do, but i tired all shadow settings (and types), and all maps in the shadow slot.

if i use the standard raytrace material all is fine without blured reflections.


05-21-2005, 02:27 PM
or is the right workflow with this metal lume shader, that i have first to run a renderjob without shadows and after this one pass with ambient occlusion?

05-21-2005, 02:36 PM
ok solved. dgs surface slot first,in the diffuse slot the metal lume. am i studid thats really complex to check.

i got blured reflections juppie.

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05-21-2005, 02:36 PM
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