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n.marstein
05-21-2005, 11:34 AM
While building a shoreline in vue and using polygonal objects, I noticed a problem with the input node "distance to object below". To illustrate the problem I have reduced the problem to a very simple example:
First case: a plane and a sphere. The plane has a mixed material, red is for low distances to the object below (the sphere), blue for higher distances. All works fine as you can see:
http://mitglied.lycos.de/nmarstein/spere_parametric.jpg
Second case: as soon as I bake this parametric sphere to polygons (doesn't matter low or high quality), the following happens:
http://mitglied.lycos.de/nmarstein/spere_polygons.jpg
This "offset" is making the whole thing useless, and is always caused by any polygonal object.
Does anybody know what is going wrong? What can I do? (Yes I could stick to parametric objects, but I have to use imported objects)
Thanks in advance
N.Marstein

richcz3
05-21-2005, 09:02 PM
I came accross a wave/shoreline tutorial on the E-On Forums. I think you'll need to register at Rendersosity to see this thread on shorelines. It covers the use of Mixed Materials and use of a Filter node to disperse the materials.

>SHORELINE Tutorial (http://www.renderosity.com/messages.ez?ForumID=12368&Form.ShowMessage=2163669&Form.sess_id=37789118&Form.sess_key=1116434593)<

Hope that helps

n.marstein
05-22-2005, 10:23 AM
but I knew this tutorial before. It doesn't solve my problem, which is in short:
Input node "Distance to object below" , object = parametric : works
Input node "Distance to object below" , object = polygonal : does not work
Regards
n.marstein

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