Voodoo_Killer
05-21-2005, 12:34 PM
Move Interactive is a new portuguese game developer. It's currently on pre-production of FLOW: Prospects of Mayhem (for PC and XBOX).
Flow is a futuristic/fantasy scifi, with lot's of action and adventure.
The game is based on the reality engine (www.artificialstudios.com (http://www.artificialstudios.com)), targeting next gen hardware.
We are looking for:
(1) LEVEL DESIGNER with great 3D Studio Max skills. Also requires good understanding of architecture and gameplay. Should be able to learn the engine's specific editor (although all geometry is created in MAX).
(2) 3D ARTIST with great skills on modelling in 3D Studio MAX OR MAYA. ZBRUSH is also a plus. Should be able to model from characters to vehicles and weapons, on very high and low resolution versions. Good understanding of modelling for games also a plus (normal mapping, poly count, etc).
(3) ANIMATOR with very good skills at keyframe animation using biped (3D MAX) OR MAYA. Good understanding of integrating motion capture with keyframe animation is also required. Facial and expression animation for characters is also required. Kaydara MOCAP (now ALIAS MOCAP) is a plus.
(4) TEXTURE ARTIST using Photoshop, Paintshop Pro, or any other tool. Experience with WACOM table is welcome. Textures will range from characters to scenarios, vehicles and weapons. Realistic feeling is required.
For an example of the visuals we're trying to achieve, please check this WIP in game character model:
http://www.move-interactive.com/FLOW_-_Security_Man_Postcard1.jpg
http://www.move-interactive.com/FLOW_-_Security_Man_Postcard2.jpg
http://www.move-interactive.com/FLOW_-_Security_Man_Postcard3.jpg
Applicants must be whiling to relocate to Portugal, Lisbon.
Project start date: 2005-09-01 to 2006-06-30
Please contact: rogerio@move-interactive.com
NOTES: Job title on email SUBJECT please. No freelance artists please. We WON'T reply to any company providing outsource.
Flow is a futuristic/fantasy scifi, with lot's of action and adventure.
The game is based on the reality engine (www.artificialstudios.com (http://www.artificialstudios.com)), targeting next gen hardware.
We are looking for:
(1) LEVEL DESIGNER with great 3D Studio Max skills. Also requires good understanding of architecture and gameplay. Should be able to learn the engine's specific editor (although all geometry is created in MAX).
(2) 3D ARTIST with great skills on modelling in 3D Studio MAX OR MAYA. ZBRUSH is also a plus. Should be able to model from characters to vehicles and weapons, on very high and low resolution versions. Good understanding of modelling for games also a plus (normal mapping, poly count, etc).
(3) ANIMATOR with very good skills at keyframe animation using biped (3D MAX) OR MAYA. Good understanding of integrating motion capture with keyframe animation is also required. Facial and expression animation for characters is also required. Kaydara MOCAP (now ALIAS MOCAP) is a plus.
(4) TEXTURE ARTIST using Photoshop, Paintshop Pro, or any other tool. Experience with WACOM table is welcome. Textures will range from characters to scenarios, vehicles and weapons. Realistic feeling is required.
For an example of the visuals we're trying to achieve, please check this WIP in game character model:
http://www.move-interactive.com/FLOW_-_Security_Man_Postcard1.jpg
http://www.move-interactive.com/FLOW_-_Security_Man_Postcard2.jpg
http://www.move-interactive.com/FLOW_-_Security_Man_Postcard3.jpg
Applicants must be whiling to relocate to Portugal, Lisbon.
Project start date: 2005-09-01 to 2006-06-30
Please contact: rogerio@move-interactive.com
NOTES: Job title on email SUBJECT please. No freelance artists please. We WON'T reply to any company providing outsource.
