View Full Version : Scaling/Selection Problems!?!?!
Phugative 10-12-2002, 03:15 AM I am creating a model with an exterior skin that is as same as the surface beneath. The outer "skin" is a goo like substance that fits over the skeleton interior. I want to duplicate the same mesh on top of itself, but obviously when I scale it not all the geometry fits perfectly over the orginal mesh. I came up with extruding all the faces at once while keeping faces attached, this produces the result I want more or less. However it is now one mesh and I want them as seperate objects. I want to select the outer faces and extract them from the object, but this is etremely time consuming, and I have to do this to the whole model. Does anyone know a better way to do this, or a script I could use to select the faces on the outer part of the mesh? I have attached images of part of the model with the extruded faces so you can understand what I am talking about. The other image is a rough render of the mesh when I simply duplicated and scaled the skull up, then applied textures. This may all be confusing, ask questions, anything helps_Thanks!
|
|
Phugative
10-12-2002, 03:18 AM
Here is the render:
wrend
10-12-2002, 08:26 AM
you get the same tranformational control on your faces as extrude if you do an extract on the skull fces, or you could do a Selection Constraint with shell propogation to grab the faces for extraction ..hmm, considering they are shells, all you have to do is just hit Seperate on the object! looking groovy thus far!
Phugative
10-12-2002, 05:48 PM
I came up w/ a method of using the grow selection tool and then extracting the outer shell, this is what i came up w/
MasonDoran
10-14-2002, 10:05 AM
dont use extrude....
u want to use duplicate face...this will create an exact copy and seperat it to(open up the options box for that)....and then you will get Manipulator tool which u can use to scale just like the extrude.
MasonDoran
10-14-2002, 10:07 AM
u will also want to have Keep Faces together to be ON (in the channel box)...and if you open up the outliner....you will notice lots of useless nodes....so better to optimize the scene
MasonDoran
10-14-2002, 10:09 AM
2nd tip: use Offset...works better in this case instead of scale...and delete history to get ride of the extraneous transform nodes
CGTalk Moderation
01-13-2006, 07:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.