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jwilson02
05-20-2005, 03:55 AM
ok here is the problem...i have a baby chicken animation characer...the head is just a sphere with ornatirx hair on it...i have a bone inside that rotates the head...now my question is how to i attach the eyes(sphere meshes) to the head so that it rotates along with the head as well. ..do i need line up all the pivots? thanks for any help ill try to post screens soon. and btw im using 3dsmax 7

olli96
05-21-2005, 08:14 AM
what i do is to create a point helper and align it to the eye (the sphere) and link the eye to the point helper. then link this point helper to the head bone. here is a character rig where i used this: http://www.cgtalk.com/showthread.php?t=233444 just open the file and have a look at the schematic view to see how the eyes are linked together...

Olli

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05-21-2005, 08:14 AM
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