Ibah
05-20-2005, 01:10 AM
i got a little problem. i have camera mapped a tower, part of it is being destroid. but when the bits and pieces brake of, the camera mapped texture wont go with it. how do i get the textures for those pieces to stay fixed on the individual parts?
caus mapping them individually is not so accurate, cause camera mapping maps it in operspective and uvw doesnt do that on the mesh.
suggestions?
caus mapping them individually is not so accurate, cause camera mapping maps it in operspective and uvw doesnt do that on the mesh.
suggestions?
