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StripPokeHer
10-11-2002, 06:09 PM
Hi guys,

I have a quick question. I just ordered Paul Steeds book on how to model a character in 3DS. Since I'm completely new at this, I wanted to start with a low poly character to get my feet wet. My question to you guys is after I create this character, would it be hard to put more "detail" into her easily? I want to make my character for stills right now, and the ~1400 polygon count is not going to cut it for me.

I might be jumping the gun, but I want to have an idea of how much work it might require to convert her from a low poly, to something spectacular like the rest of the 3D masters post on the forums. :applause:

TIA,

-Strip

KiboOst
10-11-2002, 06:12 PM
You can ad all details you want in low poly, I mean on the edit poly step, which then can be a high poly one ,-). Then meshsmoth it and that's all.
Don't forget mapping/textures (diffuse, bump, glossiness, specular) are also really really important for realistic characters

Kib

Lithie
10-11-2002, 07:04 PM
I would go for more detail in lowpoly mode before applying an meshsmooth modifier.

StripPokeHer do u have any wip image that u can show of the model ? its always nice with wips

gl on the model:buttrock:

StripPokeHer
10-11-2002, 08:11 PM
I'm on page 80 something, and so far I got a wierd looking geosphere for my head, and that's all :cool:

So posting that wouldn't be too beneficial. As I draw closer, I probably would, but Lithie or anyone, can you elaborate on what it means to "add more detail"? Meaning add more polygons? I take it there is a way to divide a polygon into smaller polygons, is that what is meant by more detail?

Sorry for the n00b questions, but I think understanding the terminology is as important as knowing how to do it

Thanks all,

-Strip:thumbsup:

gnarlycranium
10-11-2002, 08:13 PM
Modeling is like writing. Eventually you figure out that you actually improve your work by whittling it down to the essentials, and keeping things as simple as possible. Heh. Actually, most models progress from a basic shape of the thing you're making to a more detailed one along the way... so, up until the point when you're morphing or texturing and rigging and the like, it's terribly easy to add detail.. it's what you do anyway.

dvornik
10-11-2002, 08:42 PM
I don't know about Paul Steed's book, but be aware that most books out there are using outdated workflow as far as high-poly modelling goes. I bet he's usind editable mesh for low-poly models (it's good for games, I guess).

I have yet to see a book using proper poly tools and techniques - that's what most "3D masters" are using for their characters here. I'm not saying the books are useless - just remember you'll need to learn new techniques eventually.

gaggle
10-11-2002, 10:35 PM
The Steedster™'s book runs through a few different ways of approching modeling, none of them poly indeed, but at least it's more than 529 pages of Edit Mesh -> Tweak Verts -> Collapse -> Rinse Repeat :).

StripPokeHer, I think as you move along in the book you'll pick up on ways to add detail to the model. It's pretty much the exact thing he tries to teach you, as you'll see soon enough. He takes you through to a certain detail-level, but there should be no problem for you to just continue adding things after that using the very techniques from the book. In a nutshell: is aaallll gooood. Patience grashopper.. and all that crap :)

'appy readin'.

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