Datadog
05-19-2005, 02:36 AM
Hi,
I'm currently trying to make the transistion from learning Maya to learning Max, and I've gone through all the tutorials and done quite a lot already. But there's two things I've gotten really good at in Maya that I just can't seem to imitate in Max. Can anyone help me?
1. Joint orientation. I want my character's elbow to be able to bend at a 45 degree angle when I rotate the dummy helper. Unfortunately, I can't change the rotation axis on the dummy, or even rotate the joint orientation on the skeleton for some reason. The rotation always stay consistent on a 90 degree basis. How would I fix this in Max?
2. Set-driven keys. Maybe I missed something in the tutorials, but it would be really handy to have pre-set controllers when it comes to rotating fingers. I know how to set attributes, but they only let me rotate things based on rads.
Thanks for any help you can give me.
I'm currently trying to make the transistion from learning Maya to learning Max, and I've gone through all the tutorials and done quite a lot already. But there's two things I've gotten really good at in Maya that I just can't seem to imitate in Max. Can anyone help me?
1. Joint orientation. I want my character's elbow to be able to bend at a 45 degree angle when I rotate the dummy helper. Unfortunately, I can't change the rotation axis on the dummy, or even rotate the joint orientation on the skeleton for some reason. The rotation always stay consistent on a 90 degree basis. How would I fix this in Max?
2. Set-driven keys. Maybe I missed something in the tutorials, but it would be really handy to have pre-set controllers when it comes to rotating fingers. I know how to set attributes, but they only let me rotate things based on rads.
Thanks for any help you can give me.
