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View Full Version : UV Mapping trouble


robin
05-18-2005, 10:16 PM
How do you get your unwrapped mesh back to its original form on a lowpoly mesh after you took a snapshot in Texporter ?



PS: (its not my mesh i downloaded it so all the modeling credit goes to the original author.)

DeadlyFreeze
05-19-2005, 01:29 AM
uhh, textporter dosent change your unwraped mesh in any manor. If you want to reset your mesh to its orginal pre-unwraped forum just hit 'reset' in the unwrapped modifier options.

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