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lll
05-17-2005, 11:41 PM
Hey ppl,
Quick Question
Whats the best game engine out there?
Also does anyone know what engine does counter-Strike use?
Thanks,
lll

TogaMario
05-18-2005, 11:58 AM
It's only my opinion, but the Unreal 3 engine looks to be the sweetest little development egg I've seen in a while. If you meant the best game engine that you can get your hands on, Gamebryo is a close number one. They used it to make Morrowind as well as several other commercially successful games.

[RNS]WEst.at
05-18-2005, 03:55 PM
If you have far too much money: Unreal III
If you have too much money: CryEngine/Source Engine
If you have enough money: Gamebryo
If you have less money: TV3D (my opinion, I'm also using this one)

P.S.: CS up to 1.6 is based on the GoldSource Engine (HL1), CS:S is created on Source Engine (HL2)

lll
05-18-2005, 07:53 PM
So anyone k the costs? Also I really dont uderstand what is the difference between to different game engines. Also ive heard that the Torque Game Engine isnt to good-- anyone know why? Also is it worth it to create my own game engine? Or is it a waist of time to try? Does anyone know how to create a game engine for a fps like counter-strike?<--I just want a breif description of what the thing is.
Thanks for your help
-lll

arramor
05-18-2005, 08:37 PM
What about OGRE for a game engine? Haven't used it too much yet, but looks very easy-to-use... and it's opensource

Leionaaad
05-19-2005, 10:04 AM
I vote for crystal space. Still in development, but it is open-source, and you can make things for it with QuARK.

But what are you looking for? are you more an artist or a programmer?
If you are an artist I suggest ou to stick with mods at the beginning. At least untill you get the idea how a game is made...

lll
05-19-2005, 08:55 PM
Im not a artist or a programer but I would like be a idea guy for a maker of levels for a company. Im more of a guy that has amazing ideas and wants to be rich and can get rich off these Ideas. So Im trying to make this game im deveolping.

GradiusCancer
05-21-2005, 01:52 AM
Im not a artist or a programer but I would like be a idea guy...and can get rich off these Ideas.

HAHAHA, oh man, you just made my and several other's day. Good luck, buddy!

aesir
05-21-2005, 02:05 AM
Im not a artist or a programer but I would like be a idea guy for a maker of levels for a company. Im more of a guy that has amazing ideas and wants to be rich and can get rich off these Ideas. So Im trying to make this game im deveolping.

BWHAhahahahhahahahahaa.

2019
05-21-2005, 01:32 PM
What about OGRE for a game engine? Haven't used it too much yet, but looks very easy-to-use... and it's opensource
OGRE is very nice looking, but that's not really a game engine, i've also heard that working with it isn't that very easy as with a real game engine.

But hey, it's free and ik looks great.

Anyone heard of the X-ray engine?
That one looks very neat to me.
http://www.stalker-game.com/index.php?t=engine&rnd=5507

pming
05-24-2005, 02:38 AM
Im not a artist or a programer but I would like be a idea guy for a maker of levels for a company. Im more of a guy that has amazing ideas and wants to be rich and can get rich off these Ideas. So Im trying to make this game im deveolping.

I don't mean to sound rude here, but you should go and learn about games before you even *think* you can offer "amazing ideas" that will just pop magically into being, making you rich beyond your wildest dreams. In all honesty, ideas are a dime a dozen. It's taking those ideas, refining them based on what you want to accomplish with the game, choosing a good engine to help you see those ideas/concepts become reality, and then getting all the personel together to actually put it all together. That's the hard part. And in order to do that successfully, you have to know all about how hardware and software works, what game engins do, how render engines talk to your hardware, etc...etc...etc.


You sound like you have no idea what actually goes into making a game...which basically means that, in all likelihood, every single one of your "amazing ideas" will die a slow, painful death. I'm not trying to be mean, just honest. For example, I can come up with a great idea that combines a motorcycle with a typical backpack; you ride the motercycle and then press some buttons and it folds into a compact form that is about the size of a backpack. Everything is made of a super-strong and super-light material. Ok, then. There is the "amazing idea"...but because I have no knowledge of how a motorcycle is really built and what parts do what and why, and I have no idea about how to create the super-strong and super-light materials...well, basically, there's no way I will ever succeed in creating my "Motorcycle-Backpack".

My suggestion: Go learn about how and what makes a game. Don't forget about non-computer games too! Various card, board and role-playing games...they all add to your knowledge. Then come back and ask your question again. :) See ya in about 10 years. ;)

mr3dguy
05-25-2005, 03:25 AM
Also does anyone know what engine does counter-Strike use?


Counterstrike is a modification for Valves Half-life, Valves Engine is based around the Quake engine (coming up about 10 years old now)



I can come up with a great idea that combines a motorcycle with a typical backpack

Damn it! You Stole my Idea! :argh:


lll, I suggest reading this http://www.1up.com/do/feature?cId=3116290
I've just finished reading it and it and have a much better understanding of where I stand in gaming's history.


As far as engines go I like valves new source engine used in half-life2.

zimt
05-30-2005, 02:24 PM
the fear engine (not the official from the game). isnt released yet but maybe you'll hear about in the future. ;-)

Ghostscape
05-31-2005, 03:03 AM
Not to burst your bubble or anything, but there is no such job as "idea man." Game Designers do exist, but that's not the same, as that involves writing about a million pages of design document and illustrations, diagrams, etc, and involves actual work. It's an interesting job if you're creative and willing to work a long time to design games, but if you just think you're going to get paid big bucks to say "Let's make a game about a guy in the future with guns. Except his guns are also swords, and one of them is a bird," or some other premise for a game, you will be in for a very rude awakening when you look to get into the industry.

Having said that, IIRC, Buena Vista Interactive (or maybe Disney, I can't recall if they're two separate companies and Disney owns BVI, or if BVI handles all of Disney's titles) does have internships where you do more idea based/less writing design documents based "game design." which sounded really cool when I was talking to their rep at their GDC booth (but it was already past the deadline for summer apps.)

Omita
05-31-2005, 04:58 AM
Hey ppl,
Quick Question
Whats the best game engine out there?
Also does anyone know what engine does counter-Strike use?
Thanks,
lll

Personally, this is a retarded question... like what is better Macs or PC's. As long as you get the source code you are going to mod any engine to do what you want. You can make any game look the way you want... so what makes an engine stand out is can you get the game done. You need to be a little more specific because there is no ultamite game engine... what platform are you running, what is the look of the game, what is your budget, what is your developement cycle, how big is your staff, who is your publisher...

If you have limiteless money then any of these engines will work... if you want to make games for specific consoles for for handhelds like the Nintendo DS or Sony PSP then you limited to very few engines... and then of course, "Who is paying for your game?" If Nintendo is paying then you will most likely be using their engine, Nitro for DS, or whatever for Revolution. If you are signing with EA they will most likely want you to use renderware now that they own it.

What tools are you using? Maya, Max... Softimage? Are there exporters? Do I need to have those coded?

As far as the PC game engines go, they are all the same crap... if the engine doesn't run on a consol it worthless to me. Most companies I deal with these days care more about the content tools then the engines because you unless you are making a FPS you are going to have to have a lot of money. And... as most games are getting even more expensive fewer companies are going to be shelling out cash for 10 fps titles... instead they will just put all there money into 1 huge title. Most of the game companies i know payed for Unreal2k3 or another engine and they stick to that code and just keep moding it. They don't want to shell out the cash for another expensive engine if they don't have too. Green looks better in the CEO's pocket then in someone else's hands...

unless things change you will just have Halo X, Grandtheft auto X, and A unreal and half life title to choose from, because "What game engine?" isn't the problem any more, it HOW THE HELL AM I GOING TO GET ALL THIS ARTWORK DONE!

good bye creativity...

Nintendo is the only company taking any risk's these days, E3 was proof of that this year. I also think that games will be exclusively made out side the US unless the game unions get started as production coast are soaring and outsourcing will become a must. Or... game prices will go up... so you will pay $100+ for a big game. Like going to the opera... or simpony.

Then... I think the whole thing will fall apart and smaller titles will return after some big studios go finincially under of nex-gen flops.

But... I am a cynic... so... yeah.

Omita
05-31-2005, 05:02 AM
It's only my opinion, but the Unreal 3 engine looks to be the sweetest little development egg I've seen in a while.

In the world of PC engines, and maybe consols, I agree. Unlike Half Life, Unreal hasn't wasted time on a shader system. Most of the crazy stuff Valve developed is now free in DirectX 9. Plus, UnrealEd has been some of the best content creation tools I have seen...

but... I also like companies that are just tricking out Maya to be their content creation tool.

Omita
05-31-2005, 05:13 AM
I don't mean to sound rude here, but you should go and learn about games before you even *think* you can offer "amazing ideas" that will just pop magically into being, making you rich beyond your wildest dreams.

I think lll can be an "idea" guy... become the CEO of a game company and you can be the "idea man". But, in order to be that guy you need a couple million dollars behind you to get something done... and sadly. Like other have said... good idea's are a dime a dozen. And even great ideas aren't that hard to find.

If you really want to work in the game industry, skills to work on are the following: working for nothing, living souly on Ramen Noodles and water (just water is even better), making amazing work 24 hours around the clock without complaining or missing a single dead line, and smelling like daiseys 24/7.

As far the "idea man"... he is pretty much worthless because game companies have millions of "idea men" called "fans". Who work for free and express what they want in games.

visionist
05-31-2005, 07:59 AM
I have a brilliant idea its a FPS and its has to do will space marines guys and its totally different that all other FPS............................jk I hate people like this that they think that their FPS is goin to be soo different than all other, and they arent. FPS are boring now and non original. soo if most of ur ideas are FPS just turn around and learning how to knit or something.:)
LmB

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