View Full Version : Why do I bother?? Max's Vert Manipulation Suxors...
Stupeyfied 10-10-2002, 08:24 PM I dont get it...theres always some sort of bug that seriously decreases productivity. The one I'm taking the time to rant about today is Max's Vertex manipulation. Yea, I know, everyone else has probably bitched and moaned about it too, but its my turn. The one time I go to try and model something using the surface mod, I encounter this problem. I wanted to use this feature because it seems a bit quicker than extruding edges and welding verts! But now, when I try to modify the bezier handles on a bezier vertex, the damn thing shoots all over the screen!! ARG!!:thumbsdow
Okay. Rant mode off.
Sorry bout that...just had to vent some steam:hmm:
Later!
-Stupey
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gundog
10-10-2002, 08:36 PM
sounds like you're using contrained axis or you're trying to manipulate the handles in a non-orthographic view. if you're trying edit the handles in a perspective view, use the 'screen' Reference Coordinate System
Stupeyfied
10-10-2002, 08:52 PM
Yea, thats helpin a bit, but now when I try to constrain the direction in which it can move in the perspective view, it doesnt constrain it like its supposed to...it still moves wherever I move the mouse....And when I do it in say, the front viewport, it still moves it "out" so when I view it from the perspective view, it aligned it correctly in the direction I wanted it to, but it pushed it out on say, the z axis (and I mean WAAAY out!)....=(
I hate bugs...
Fozzie
10-10-2002, 09:47 PM
The problem that I used to find was that I would leave the 3Dsnap turned on when I was tweaking the bezier handles, this as you can imagine ended up causing some of the handles to go wacky because they would change their direction/location based on a vertex that I would pass over. I don't know if that helps you out at all.
Foz
Sgt.ArchAngel
10-10-2002, 10:24 PM
yeah that snap was being a pain in my butt to at first
rrockafellow
10-10-2002, 11:13 PM
I find when building a network of splines for the surface modifier its easier to first set all the vertices to smooth type and build a surface first then if needed go back and selective set vertices to bezier type.
When working with editable patches the transform gets in the way a lot so I find myself setting my transform constraints with the trans gizmo then hitting the x key to hide it so I can manipulate the patch bezier handle.
dvornik
10-11-2002, 04:22 AM
The only time I used spline modelling I found it convenient to work with just corner points and later on convert all of them to smooth and then Bezier. Also, use SplineTools plugin, makes some tasks more straightforward.
Stupeyfied
10-11-2002, 04:37 AM
Hmmm...where can you get SplineTools? Is it a free pluggie or does it cost a bit o pocket change?
Later!
-Stupey
dvornik
10-11-2002, 05:27 AM
Scriptspot (http://www.scriptspot.com/Main_Scripts.asp?BrowseType=Spline&Sort=Name&ST=1&SearchField=&Page=2) . It's free, you gotta play around with it a bit - some features are nice. Like solidRef lets you see the surface and still be able to snap to vertices without cloning and stuff.
I used to have their help file, can't find it now - without it Help won't work and it's not in the zip.
googlo
10-11-2002, 05:40 AM
If you want to move a bezier handle within a specific direction or plane, click on the transform gizmo on the specific axis direction you want to transform in (after the vertex in question has been selected), it will turn yellow, then you can click and drag on the bezier handle all you want and it will stay in translation on that specfic axis until you change it. If you want to do two axis at once, like in a plane, click on the area of the transform gizmo near where the two axis on the plane you want converge, they will both turn yellow, then just play with the bezier handle and it will only moving around in that plane. Also be sure you your Reference Coordinate System is set to the one you like, some of them or more advantatious and help a great deal depending the circumstances. It's set to View by default, it's a drop down selection next to the Scale button.
I use to go insane with bezier handles and transforming them on vertices until I discovered how to actually transform them right by click on the axis arms I wanted to be constrained to first (remember they will show they are selected and locked to that axis by turning yellow)
dvornik
10-11-2002, 05:53 AM
It's still a bummer of a workflow. They really need to move the gizmo to the handles.
ToddD
04-01-2005, 08:46 PM
Sorry to bump the thread, but thanks Googlo---- that clicking on the gizmo is great! I never really use splines, but I am setting up some modeling guides and this was irking me for a while, great info!
Todd
jabbermacy
04-01-2005, 10:40 PM
that clicking on the gizmo is great!
YES! I had to make/position a lot of wires for my latest WIP and once you UNDERSTAND how to adjust the beziers it's SUPER easy!
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