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View Full Version : Component Level Pivot gone bonkers.


Grooveholmes
10-10-2002, 05:21 PM
Hey I'm building a polygon mesh. I moved my pivot point on the vertex level. Now whenever I"m in component mode the pivot point just sticks in one place, if i'm selecting faces or edges or verts whatever, it stays in one spot unless I move it. How do i get it back to its default behavior of being the center of the components selected?

Grooveholmes
10-10-2002, 05:24 PM
I got it. Just had to Reset Transformations apparently.
Thanks anyway.:wavey:

gundog
10-10-2002, 08:47 PM
clicking on that little blue dot that shows up when you change the pivot point toggles a sticky mode.

vangaans
10-11-2002, 04:00 AM
the answer to this one is simple...you just need to buy Lightwave...LOL

Grooveholmes
10-11-2002, 04:26 AM
Hah hah that's funny Vangaans, you and your shifty eyed avatar.

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