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View Full Version : Architectural Interior, Ahmet Elginoz (3D)


redogre
05-15-2005, 01:45 PM
http://www.cgnetworks.com/gallerycrits/56842/56842_1116449951_medium.jpg (http://www.cgnetworks.com/gallerycrits/56842/56842_1116449951.jpg)

Title: Architectural Interior
Name: Ahmet Elginoz
Country: Turkey
Software: 3ds max, Photoshop, VRay

This is an architectural interior realisation for The Board of Shipping in Turkey designed by Kreatif Architecture.
All the furniture used are real designs modeled by me.
Most of the textures used are created by photoshop, except some wood textures which comes with 3dsmax.
Everything was modeled in one week and rendered in 12 hours. Origanal render was 3200 x 2400.
I used vray, unfortunetly I forgot to rise Hpsubdivs field for the production render which you can see the consequences on the columns and ceiling.

Edit: Thanks to seger, I change this as the robot tea party :))

maxlover
05-15-2005, 09:15 PM
hi ..
good modeling.lighting need bit work..:)as you said about columns. first column at left is too illuminated and most of images is missing is reflection. just seem to me diffuse pass:)
overall nice work just missing refection killing image
good luck

redogre
05-15-2005, 09:19 PM
Well, another thing I forgot, I closed them for the test render...

Anyway, when it is 3 o'clock in the morning you miss things, I will definetly have an other render with the reflections and lighting fixes... Thanks a lot..

sogan_renderer
05-16-2005, 12:20 PM
güzel görünüyor..

beyaz oturma gruplarıyla kahverengi ikili koltuklar arasındaki minder yüksekliği farkı çok mu fazla acaba?

tebrikler..

seger
05-16-2005, 05:29 PM
I you want to put some life in your pictures, then why serve coffee to robots? ;) Otherwise it's pretty. I wouldn't let myself fall into that furniture though.

raythex
05-16-2005, 10:10 PM
good composition

your photon mapping is blotchy though

cheers

ray

redogre
05-17-2005, 12:30 AM
thanks for all the comments, I really have much way to go...

Synthesizer
05-17-2005, 04:25 AM
Looking goodhttp://cgtalk.com/images/smilies/thumbsup.gif One thing that might help is having a dominant light source (ex: sun, lamp, open fridge, etc) Right now it seems illuminated, but with no light sources. Good luck with this one.

redogre
05-18-2005, 09:03 PM
Seger's reply made me think of robots and a tea party, so here it is..

Synthesizer
05-19-2005, 05:24 AM
Haha http://cgtalk.com/images/smilies/grin.gif Looking good. The light doesnt seem to match the background pic though.

hambone
05-20-2005, 04:43 PM
Whoa, is the picture in the background a photo, or did you make that too? The robots have lots of Character. It looks like they are thinking.

redogre
05-21-2005, 10:14 AM
:) thanks, the background is a real photo, I am not that good..

cijomon
05-26-2005, 05:26 PM
Nice furniture textures. But the Robots are bit offmodel... it does not lok like a robot. All over the scene and concept is fantastic. Keep it up:thumbsup:

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05-26-2005, 05:26 PM
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