daraeill
05-14-2005, 06:21 AM
Ok first off, as an introduction, this is my first day as a member of CGtalk and I would like to say hello to everyone and to thank you all in advance for any tips/advise/help etc. I have just recently started teaching myself Maya, and have been using and learning it for a month now. Previously i taught myself 3DS Max, but decided i like the photorealism of Maya over that of 3d Studio Max, and would one day like to get into a career in CGI for movies and possibly games as well.
Now that my little introduction is out of the way---
I have been working on modelling and animating a trebuchet very similar to the reconstructed one at Denmark's Medieval center, Middelaldercentret (a link to the page with the 21-ton treb they built-- http://members.iinet.net.au/~rmine/middel3.html ). So far it is going very well and i've managed to figure out a workaround for a few issues i had (such as the counterweight intersecting with the throwing arm in the fully cocked position-i simply added some keyframes to the aim constraint object i used to keep the counterweight pointing at the ground). However, after trying several things i am still having issues when trying to use cloth and dynamic curves to simulate the sling and the winch ropes.
I've tried to get the dynamic curves to work properly and have looked into the maya help to see if it offered some solutions, none of which worked properly. Perhaps its just that i'm still very new to maya or perhaps the techniques are simply unsuited to the effect im trying to create...i'm not sure. I was thinking of possibly using blenshapes to achieve this affect. what do you think?
Any help, advise or tips would be much appreciated. :)
i also looked for applicable tutorials but no luck there...I'd also like any inputs/critiques you may have on the treb itself
Now that my little introduction is out of the way---
I have been working on modelling and animating a trebuchet very similar to the reconstructed one at Denmark's Medieval center, Middelaldercentret (a link to the page with the 21-ton treb they built-- http://members.iinet.net.au/~rmine/middel3.html ). So far it is going very well and i've managed to figure out a workaround for a few issues i had (such as the counterweight intersecting with the throwing arm in the fully cocked position-i simply added some keyframes to the aim constraint object i used to keep the counterweight pointing at the ground). However, after trying several things i am still having issues when trying to use cloth and dynamic curves to simulate the sling and the winch ropes.
I've tried to get the dynamic curves to work properly and have looked into the maya help to see if it offered some solutions, none of which worked properly. Perhaps its just that i'm still very new to maya or perhaps the techniques are simply unsuited to the effect im trying to create...i'm not sure. I was thinking of possibly using blenshapes to achieve this affect. what do you think?
Any help, advise or tips would be much appreciated. :)
i also looked for applicable tutorials but no luck there...I'd also like any inputs/critiques you may have on the treb itself
