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shibumenon
05-13-2005, 06:57 PM
To animate an eyeblink, we usually create 3 keyframes,
or if we need a hold on the blink, we set up 4 keyframes (2 for the hold)

I guess most charcters are supposed to blink a lot, wrote a script
which automizes these key creations
Find the script here (http://aaaachoooo.com/files/maxscripts/blinkywinky.ms)
screenshot:
http://aaaachoooo.com/siteimages/blinkywinkyscreen.jpg
u can scrub through the timeslider and press blink whereever u need a blink.
or .... this is fun :
u could put the timeslider in "play" mode and go blink .....blink ......blink ... blink
(that is if your character doesn't have tons of polygons!)
(Be careful though, you might get some keyframes in sub-frames when u do the play thing)

In the next version, I'll add an option to have
Automized random blinks (for characters which are, maybe far in the background,
or who don't really need detailed blinks)

shibu

Ls3D
05-13-2005, 07:33 PM
Hey nice, I've been cloning blink keys around trackview this week.

Tnx, -S

shibumenon
05-13-2005, 07:36 PM
or .... this is fun :
u could put the timeslider in "play" mode and go blink .....blink ......blink ... blink
(that is if your character doesn't have tons of polygons!)
(Be careful though, you might get some keyframes in sub-frames when u do the play thing)

shibu

you won't face sub-frame keyframes if you uncheck "realTime Playback" in the Time Configuration Dialog

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05-13-2005, 07:36 PM
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