View Full Version : Faking hand held camera movement?
thunderb 05-13-2005, 02:06 PM Hey guys,
I know this must be a really old topic but was just wondering how you pros go about faking camera movement/shaking etc. I have mastered the back lit flash look but just need to know how to proceed. Do you use Noisy Channel or are there any cool plugins to automate the process? or have you got any real quick easy techniques/setups??
Hope you can help peeps!!
Cheers
Thunderb
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zuzzabuzz
05-13-2005, 03:21 PM
I like using Noisy Channel. Luckily, my virtual camera work is almost as crappy as my real life camera work. I tend to have a target null, move it around often (too much)..maybe every 20-40 frames. Same with the camera. Makes for a queezy ride. :)
But, definitely gets that handheld look once noisy channel is applied as well.
thunderb
05-13-2005, 03:23 PM
I will tst that out thank you chappie!!
kennez
05-13-2005, 03:46 PM
There's a plugin called Twitch that might do what you want. Try searching on Flay.com for it.
thunderb
05-13-2005, 04:18 PM
hey Kennez thanks for the tip, both techniques are great and Twitch is very usefull!
sailao
07-02-2005, 09:19 AM
Hi all,
Trying to achieve the look of a held hand cam in my animation piece using xsi. Would appreciate some help.
kind regards
sailao
We just had a discussion about this very same subject at Star Wreck's board (http://www.starwreck.com/phpBB2/viewtopic.php?t=1459), after my rather crappy "hard ways to do it" guides Samuli Torssonen actually gives out a simple shakycam null rig which is slider-controlled so go check it out.
jabbermike
07-02-2005, 01:07 PM
I made this animation a long time ago with LW 5.6 (3 mb)
http://www.exhibitionlevel.com/v002/video/tfmotion04.avi
I don't know if the tool was named noisy channel back then but I remember that I did some tweaks after the keyframes were made, because the extreames were too much. The thing that made it more realistic was the zoom. Maby think about that too.
mike
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