obscurity
05-13-2005, 09:08 AM
Hi,
I'm trying to simulate a ball hitting the back of a goal net, and the net and ball reacting realistically.
I want to use clothilde.
I'm not too sure how to approach this.
I've places my polymesh of the net inside a cloth nurbs and added a cloth expression tag to the mesh.
Then I've added a collider tag to the ball, and animated it going through the net.
How do I get the ball to interact with the net, and not just the net stretching to the balls keyframed motion?
At present the ball moves according to it's keyframed position.
Should I make it a particle and shoot it out of an emitter?
Are there any extensive cloth tutorials available online?
Thanks
I'm trying to simulate a ball hitting the back of a goal net, and the net and ball reacting realistically.
I want to use clothilde.
I'm not too sure how to approach this.
I've places my polymesh of the net inside a cloth nurbs and added a cloth expression tag to the mesh.
Then I've added a collider tag to the ball, and animated it going through the net.
How do I get the ball to interact with the net, and not just the net stretching to the balls keyframed motion?
At present the ball moves according to it's keyframed position.
Should I make it a particle and shoot it out of an emitter?
Are there any extensive cloth tutorials available online?
Thanks
