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obscurity
05-13-2005, 09:08 AM
Hi,
I'm trying to simulate a ball hitting the back of a goal net, and the net and ball reacting realistically.
I want to use clothilde.
I'm not too sure how to approach this.
I've places my polymesh of the net inside a cloth nurbs and added a cloth expression tag to the mesh.
Then I've added a collider tag to the ball, and animated it going through the net.
How do I get the ball to interact with the net, and not just the net stretching to the balls keyframed motion?
At present the ball moves according to it's keyframed position.
Should I make it a particle and shoot it out of an emitter?
Are there any extensive cloth tutorials available online?

Thanks

Hilt
05-13-2005, 09:56 AM
A simple set of dynamics is your friend here.
Add gravity and and wind to send the ball going with suitable starting speed.

I'd probably use softbodies on the net.

.mjt

obscurity
05-13-2005, 10:24 AM
Thanks Hilt,
will give Dynamics a bash.
I just thought that cloth would be better for the net?
I guess dynamics soft bodies were the starting point of Clothilde.

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