View Full Version : Male Character (Urban Terrorist)
Im working on a character model for a mod and for practice
i started with this head, i find it looks a little weird from front view, any suggestions
http://www.frag-ops.com/g0st/head.jpg
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did an update, and i am MUCH more please with this one
http://www.frag-ops.com/g0st/head2.jpg
please, 37 views no crits, help me out here!
G0st
Psyk0
05-13-2005, 01:30 AM
The shape of the skull isnt bad, but it looks rather blocky when seen in front view, try giving it some roundness maybe?
gave him a hat, fixed a little detail
http://www.frag-ops.com/g0st/head3.jpg
Ghostscape
05-13-2005, 03:01 AM
Looks pretty good. They hat could come down a bit more on his right side, and the head should curve in above the eyes, yours still flares outward a bit.
AdamAtomic
05-13-2005, 05:53 PM
i think it looks pretty good - i'd bring the cheek area near the corners of his mouth forward a bit more, it caves in pretty fast in the 3/4 profile shot. Also, i'd kill about half the polys on his eyes, a lot of those are redundant imo. otherwise progressing very nice! i love the organic shape of the beret.
Models lookn pretty good..But when in doubt look in the mirror..:)
Ragnorak
05-13-2005, 06:39 PM
nice model. I like what it LOOKS like, but not how it was made, if that makes sense. Theres way too many triangles in the mesh and there isnt a smooth mesh flow. I think it would really help the model look better if you fixed those problems. Mainly there are too many triangles on the forehead and around the top of his head but there are also a few on the nose and around the mouth, which brings me to another thing. The mouth has WAY too many polygons. There are lots of wasted polygons around the outside of the lips that dont even add to the geometry, they just make a mess. FINALLY, under the ears look a little funny and i see a couple of triangles there too. Fix those problems and youll have an AWESOME model here. keep up the good work GOst
heres an update, fixed everything you guys mentioned, how does it look now
?
http://www.frag-ops.com/g0st/head4.jpg
GradiusCancer
05-13-2005, 10:24 PM
Ears have too many polygons. You have about 4, maybe 5 defining edges in the ear, get rid of all the rest.
koles
05-13-2005, 10:53 PM
GradiusCancer has right about the ears, with so many polygons you can make nice ear with almost interior structure...beside the ear your head looking very nice.
On left side on the hat you have a cross edges im hope you see that, should fix that...
I'm waiting for updates.:thumbsup:
Will fix those things thanks for all the comments
This is a massive WIP for the face, as it is my first face texture i have done. Please tell me what you think, this wont be the final face/uvmap its just for my practice
http://www.frag-ops.com/g0st/head5.jpg
heres a small update (the face is mirrored but will be fixed)
http://www.frag-ops.com/g0st/head9.jpg
update*
(going to fix the lips, they look weird)
Comments please!
http://www.frag-ops.com/g0st/head10.jpg
http://www.frag-ops.com/g0st/head11.jpg
Por@szek
05-14-2005, 08:53 PM
I starts really nice man. At the moment main suggestion is that You should give more attantion to his lips. Thay looks like lower(txt) a bit that the mesh is. Texture is ace :). Keep it up, and I'm waiting for updates :thumbsup:
johnwoo
05-14-2005, 09:07 PM
Hey G0st....
pretty good start, the modelling is off to a good start...1 thing that helps me before I start a new character is that I decide whether it's gonna be stylised or realistic, and stick to it till the end...I thought the amount of crispness you got for the stubble is really good, but what I would suggest is to go with that consistency and add that amount of detail to the skin layers...ya know add in wrinkles, pigments in the skin etc, as you've demonstrated you can get that level of sharpness to your texture:thumbsup:...btw edgeflow looks quite decent, a couple of tweaks would be good, but that's up to you tho'...all the same keep up the progress dude...
thanks johnwoo, and thanks all, appreciate it alot. Feel free to make your comments about the edgeflow, i admire your work as a characater artist and im up to listening to you =)
G)st
update*
Camo is a little test, i think it looks pretty good
Crits welcomed
http://www.frag-ops.com/g0st/head12.jpg
Nibby
05-14-2005, 10:45 PM
i think the green and black needs a little more definition. the paint would be thicker
sorry for the lack of updates, been working on some extra content for my studios to show at E3 =) Heres hoping we get a publisher
anyhow, heres an update.
http://www.frag-ops.com/g0st/head13.jpg
Anyone know a tutorial on how to skin an eye?>
2 more updates
http://www.frag-ops.com/g0st/head14.jpg
http://www.frag-ops.com/g0st/face15.jpg
i know im posting alot but heres the last one for awhile until i get Crits
http://www.frag-ops.com/g0st/head15.jpg
G0st
koles
05-17-2005, 12:02 AM
Pretty nice work, i see lack of eyelashes, when u will do it texture will be almost done -still ear to do, but first you have to work at geometry of it...
Good luck :thumbsup:
worked the geometry off the ear
heres 2 updates
The first one is smoothed, and its the newest
2nd is a lil old un-smoothed
http://www.frag-ops.com/g0st/head17.jpg
http://www.frag-ops.com/g0st/head16.jpg
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