DMack
05-12-2005, 02:40 PM
Hi All,
I need to replace an object that uses superblender (only surface changes)...when you do so in animate, it doesn't actually update that part of the scene file (you can see in a text editor that it still references the previous file). So seems like an easy job of making the necessary change in the text editor but when I've tried that, it says it can't find the morphs (it must still, despite there being no visible reference in the .fxs, be looking for the morph data from the previous file). Does anyone know a way round this? I'm working on a large project so I don't really want to keep using the same name and overwriting the file!!!
Driving me mad! - Help! Using version c
I have tried everything.....hiding the old object and pointing to the new...yadda yadda...no joy...If it helps, it's an expression that drives the morph.....
I need to replace an object that uses superblender (only surface changes)...when you do so in animate, it doesn't actually update that part of the scene file (you can see in a text editor that it still references the previous file). So seems like an easy job of making the necessary change in the text editor but when I've tried that, it says it can't find the morphs (it must still, despite there being no visible reference in the .fxs, be looking for the morph data from the previous file). Does anyone know a way round this? I'm working on a large project so I don't really want to keep using the same name and overwriting the file!!!
Driving me mad! - Help! Using version c
I have tried everything.....hiding the old object and pointing to the new...yadda yadda...no joy...If it helps, it's an expression that drives the morph.....
