Felixwiesner
05-12-2005, 11:37 AM
hi there, lately I had to smooth out my low-poly character before rendering, and I went into problems again when trying to use a low-poly on subD wrap deformer. several artifacts occured, mainly harsh edges sticking out the geometry on some frames, also I found the slowing down of the system caused by the wrap (especially if you have several wraps) not very comfortable again. then I tried something that turned out to work so very well: I just
turned my charactermesh into a poly smooth proxy and then hided the transparent poly proxy. it works so fine, is a very easy workflow at the end of your animation process before rendering, and nearly doesen`t slow the system down at al (and all inputconnections stay just as they are, which they don`t if you covert into subD)l. also you can change the smoothing as you like. now my question: I read many tutorials about smoothing the animation with wraps and all the other stuff, some guys reported the same problems, made proposals, etc, but I didn`t find anyone telling to try to do it the smooth proxy way. is threre something I didn`t reflect, or are there any potentially problems doing it this way (my renderings just turned out fine)? I`m just wondering that I never found a thread about this..
I really would like to hear someone`s opinion on that stuff...
greetings, felix
turned my charactermesh into a poly smooth proxy and then hided the transparent poly proxy. it works so fine, is a very easy workflow at the end of your animation process before rendering, and nearly doesen`t slow the system down at al (and all inputconnections stay just as they are, which they don`t if you covert into subD)l. also you can change the smoothing as you like. now my question: I read many tutorials about smoothing the animation with wraps and all the other stuff, some guys reported the same problems, made proposals, etc, but I didn`t find anyone telling to try to do it the smooth proxy way. is threre something I didn`t reflect, or are there any potentially problems doing it this way (my renderings just turned out fine)? I`m just wondering that I never found a thread about this..
I really would like to hear someone`s opinion on that stuff...
greetings, felix
