View Full Version : UGAC - PROP 101 - JUNGLE - Phennim
Phennim 05-12-2005, 10:43 AM This is to be a FPS environment prop.
A group of tribal adventurers is sent by the elder council to search the ruins of an ancient city for the fabled treasures of the lost civilization know as 'Usmint'... Or some other stupid story.
Concept:
http://img143.echo.cx/img143/7300/trashtree3dc.jpg
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Phennim
05-12-2005, 12:12 PM
A quick start
525 triangles
http://img140.echo.cx/img140/8927/trashtreeprogr028iq.jpg
Phennim
05-14-2005, 01:18 PM
Update:
http://img63.echo.cx/img63/9367/trashtreeprogr031xi.jpg
I decided not to add thickness to the trashcan and save some polys using 2 sided texture.
jamihn
05-14-2005, 03:35 PM
Everything looks really nice except for the base of your tree. Looks more like marble than trunk right now.
Douglas.Costello
05-14-2005, 08:21 PM
The base of the tree is hurting. It doesn't look like wood really at all.
Also, I think the trashcan could use some work. Right now it seems really flat. I wish you would paint in some depth, it would make it seem more 3D.
Por@szek
05-14-2005, 09:00 PM
I ,unfortuantely, must agrre with fellows under me. You must correct base of tree as fast as possible. I see that You have few more tris to use. Create more boxes with liefs, then You make it more attractive. And maybe more green than red leaf will looks better. Try change the color for a test. Anyway I like the idea. Keep it up, will be nice.
Phennim
05-15-2005, 01:36 PM
Thanks for the comments. Here is another update, and I think I'll call it finished.
http://img101.echo.cx/img101/762/trashtreefinal014xf.jpg
jamihn
05-15-2005, 04:34 PM
Yeah man, now it looks like a tree!
Pauler
05-15-2005, 06:59 PM
yeah man :) this looks nice
i´ve made also a trashcan with a tree in it ..
but u was first :)
thumbsup ..
;) i really like it
Phennim
05-16-2005, 10:44 AM
Wire:
http://img23.echo.cx/img23/6407/trashtreefinal025tx.jpg
Texture:
http://img80.echo.cx/img80/2660/trashtreefinaltexture011zp.jpg
Opacity map:
http://img157.echo.cx/img157/7994/trashtreefinaltextureopacity01.jpg
No bump and no specular maps.
Thanks everybody for the nice comments, and see you all at the next challenge :cool:
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