View Full Version : Battletech Centurion
SpiralFace 05-10-2005, 10:38 PM So I finaly decided to post some pics up of my 3D work. (First time I've been able to pull myself away from everything else in my life.) I've updated them to their original renders instead of those horrible screan captures.
This guy is based off of a peice of concept work I did awhile back. Here (http://cgtalk.com/showthread.php?t=206275) is the link to the concept art. Feel free to coment on both of these if you want to. The model is actualy an independent project I did awhile back to have a nice solid low poly peice in my reel in case I try to apply for portable game work. I know that the texture map is a bit high for a model this low, but I am trying to specialize in texture work, so I decided it was better practise for me to paint on.
The Model is 497 Triangles
http://img.photobucket.com/albums/v641/shadow_s1ayer/Centurion1.jpg
http://img.photobucket.com/albums/v641/shadow_s1ayer/centurion2.jpg http://img.photobucket.com/albums/v641/shadow_s1ayer/Centurion.jpg
http://img.photobucket.com/albums/v641/shadow_s1ayer/WireframeCenturionjpg.jpg
http://img.photobucket.com/albums/v641/shadow_s1ayer/WireframeCenturion.jpg
For those that don't want to read the full explanation of the peice on the concept work, this design is based on a mech from the Battletech / Mechwarrior universe. I took alot of the design elements from the original version from the "Classic" Battletech line, and merged them with the newer look that it was given in the Mechwarrior colectable figures line. In addition to adding a bit of my own. Its pretty much done, but I did'nt want to put it in the finished projects section just yet till I probably optomize the texture down to around a 256 texture and doll up the base stand a bit.
That and I want to leave it open for comments or critiques from you guys about how I can push it a bit further.
Cheers.
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SpiralFace
05-10-2005, 10:42 PM
Had time to dig through my files and pulled the originals sorry I could'nt get the originals earlier, I was in the labs board waiting for a scean to render, and decided to post it with nothing but my compressed demo reel. These are still 512x512's but they will be compressed down to a 256x256 once my semester ends.
http://img.photobucket.com/albums/v641/shadow_s1ayer/Wireframe.jpg
http://img.photobucket.com/albums/v641/shadow_s1ayer/CenturionTexture.jpg
Oh, and if anyone wants critique on the model, keep in mind that it has to remain under 500 triangles. Thanks a bunch.
_moonFlow_
05-10-2005, 11:05 PM
wow, very! nice and minimalistic work. 497 tris is really unbelievable. Especially the texture is great for only 256x256.
Frankyc
05-10-2005, 11:26 PM
I think thats really good for such a low poly model!
Hatred
05-10-2005, 11:31 PM
model nice but texture isnt looking like 512x512, try to sharpen it a bit and draw some more details, or just resize it to 256 and look how much can You get from it, by sharpening
SpiralFace
05-10-2005, 11:49 PM
Thanks for the comments guys
model nice but texture isnt looking like 512x512, try to sharpen it a bit and draw some more details, or just resize it to 256 and look how much can You get from it, by sharpening
Any area's inparticuler that need sharpening up or more detail? There are alot of details that are getting lost it the compression, All these pics are screen captures of an already compressed demo reel, so I've noticed that some areas are getting lost in the compression. As for the overall texture, this will eventualy be reduced down to 256X256 when I get the time to do some touch up work. Right now its just hard to pull away from my upcomming finals work, but hopefully I'll get around to optamizing the texture after finals and E3 are over and done with.
Ghostscape
05-11-2005, 01:08 AM
I'm not sure how badly you're compressing it, but it looks really blurry. It's also way out of whack, ratio wise, your image is like 580x620 pixels or so.
So I fixed it...a little. This was literally 30 seconds in PS.
Image Size -> scaled to 512x512 (unchecked constrain proportions)
Filter -> Unsharp Mask -> Amount 300%, other settings default
Image Size -> scaled to 256x256
Filter -> Unsharp Mask -> Amount 50%, other settings default
Saved as a jpg at quality level 8 in PS 7 :)
http://www.rit.edu/%7Empc2613/TextureCenturion.jpg
As far as the model goes, it looks really great for being so low poly. Very nice use of polygons, and it's a great concept, reads as a Centurion (I'm a big battletech fan, used to read the old books and read the new ones, played the computer games, etc.) very well. Nice concept sketch, too.
CataFa
05-11-2005, 02:43 PM
I like the model, it is really good for that poly count. The texture could use work, specially the weapon. Keep up the good work
johnwoo
05-11-2005, 03:11 PM
Damn good modelling work especially for the polygon count, and your concept is fantastic...good job....any chance in the future you'd maybe model a higher polygon version...say around 5000-6000 version?.....all the same good work....:)
Confracto
05-11-2005, 05:28 PM
looks sweet!!
(I still play classic Battletech with friends on a weekly basis)
you could really do with sharpening it up, both the texture and the render.
polys are nice
I agree with fihell tho, the autcannon needs more detail.
SpiralFace
05-13-2005, 09:10 PM
Ok, so I finaly have time at home to dig through and get the original renders and texture map. And the only thing lost was the Poly count (497 triangles for those of you just joining.)
So hopefully this fixes the blurry images problem. If it still looks blurry let me know.
Thanks for the feedback everyone. The next thing on the list is fixing up the auto cannon. Good to hear that there is a handfull of you guys that even know what I'm talking about when I say Battletech instead of mechwarrior. Most others just give me a confuseing look and say "You mean Mechwarrior?" sigh.....
johnwoo; thanks for the comments, but unfortunatly, I originaly made this model as a low poly peice for my reel. And although I will be doing higher poly models, This guy is going to remain low poly. I am thinking about doing another Battletech mech in a higher poly limit though, so if any of you Battletech players out there have any requests, feel free to make them. My only requirement is that it CANNOT be any mech that has been published in the more recent mechwarrior video games. There are over 300 mech Designs in the Battletech Universe, and everyone else does Atlas', Mad Cats, and Vultures, so I want to stay clear of those designs that everyone else does (Personaly its because I'm simply sick of seeing them everywhere.)
So right now I'm thinking about doing a Berzerker, Hellion, Legacy, Wolverine, or a Hachet man. But I have'nt decided on what one to settle on. I'm pretty much open for anything that has'nt been made already though.
Thanks for the comments, keep the comments comming if you see anything assides from the autocannon that needs fixing up.
SpiralFace
05-17-2005, 07:20 PM
hey guys, so do the updated pictures still make the model look blurry or is the contrast and sharpness ok now? I'll be getting to grime mapping up that auto cannon and I was wondering if anything else needs to be done to sprucen this guy up?
Ghostscape
05-17-2005, 08:26 PM
The new textures look a LOT better.
johnwoo
05-17-2005, 08:40 PM
Excellent!:thumbsup: ...agreed what Ghostscape said...textures look a LOT sharper...That's cool tho' about keeping this character low-polygon, and admire your resistance not to do a high polygon version :)...but forgive my no0biness to mech characters tho' as I know little about them, but any chance of posting up any ref images so myself and other Artists can help you with your decision on a higher polygon character?...btw are there any restrictions you gonna set yourself?..e.g. polygon/texture count, normal/spec maps or not etc...
btw any chance seeing the sharper textures on the mesh?...
Cheers..
SpiralFace
05-17-2005, 09:33 PM
Thanks alot guys.
Funny thing is I did'nt do a thing with the textures, just posted better images of my already existing stuff on. Won't ever do what I did before again. I'll be sure to update this again when I've grunged up the stuff a bit just to add some final zing to them.
As for Johnwoo, There are'nt many pictures online for the official Battletech matterial because they are closely guarded by licencing by the company for the Battletech line's "Technical Readout" books. Even if your not a fan of Battletech the game, they are Phenominal books to have if you like their designs, as they give illustrations of the mechs + the weapon loadouts and the story fluff behind the development. (When you get to know who makes what in the story fluff you start to see even further to where their designs gravitate twards.) Any one interested in purchasing them can look and pick them up Here at amazon (http://www.amazon.com/exec/obidos/search-handle-form/002-4002714-8180869). All of them are great buys although 3058 is probably the weakest of the bunch. Becarefull as not all of them will have mechs. Some are for the Space craft, and the tank and ground vehicles. (Although the tech Readouts don't have much on the Battlearmor.) For some odd reason Amazon does'nt have the TechReaout 3067. I highly recomend that one as its the newest one in the line and many of the illustrations are beautifuly done. Some with people, vehicles, and other things standing besides the mechs for Scale referances.
But if you don't want to spend money, I whould recomend going Here, to Camo specs online (http://camospecs.com/). This is a site to showcase well done miniatures of a TON of the mechs and vehicles in the series. But It is sponsered by the people who make the mini's and some of them are very old mini's from back in the early 90's when they where still getting started with the miniature line. So keep in mind that some of them are'nt nessasarily the best looking representation of the illustrations found in the Tech Readouts. But it is free, and it is a great resorce for both fans of the games and the designs alike. They are constantly upgradeing it so if you like what you see, you can keep checking back and always havd new stuff every now and then.
Hope that helps, and I'll update everything when I get out of school and can devote some time to my own projects again.
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