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View Full Version : How do you texture a character with multiple UV sets


KFrigault
05-10-2005, 06:40 AM
I've been searching all night for the answer to my question. I have a character with four UV sets, I have tried to texture him by selecting the faces of the the specific UV set and assigning it a shader with the appropriate colour map. The first one works out just fine, it's the other three areas that won't allow me to assign another shader to it ie, the head. The problem seems to be that I cannot have multiple shaders on an oblects with there own unique colour map.

should I be using a layered shader?

frameless
05-10-2005, 05:03 PM
If you work with max you have to assign IDs to the polygons (in your case 4 because you have got 4 texture maps) i.e. if you have head and body on one map you assign ID 1 to all the polygons which belong to head and body...
Now, if you have 4 texture maps you should use the "Multi/Sub-Material" and assign it to your model. Then you can develop a shader for each ID.

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05-10-2005, 05:03 PM
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