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Nikus
05-09-2005, 07:32 PM
Hi
Im a new user to Blender, and I was very attracted by its game engine. Can anyone share experiences/perhaps knowledge? I have been looking for a demo or something that has been made with blender but cant find it? I would appreciate some link with an example. Is Phyton a good programming language?
Thanx
Nicolas

Boone
05-09-2005, 07:41 PM
Hmmm...not much I can tell you I'm afraid.

I do know that there is a model exporter for Doom3 - if id software take it that seriously, it must count for something! :)

ELBSoftware
05-09-2005, 07:55 PM
As far as I know Python is a quite basic language but I don't know what it's capabilities are. I use DarkBASIC Professional from www.thegamecreators.com (http://www.thegamecreators.com) but the best language to get into is probably C++. DarkBASIC is quite powerful and can create really good 3D (or 2D) games easily with simple language but C++ is more powerful and professional.

Nikus
05-10-2005, 03:30 PM
Well, thanks guys, Ill still try to look for tutorials or examples in order to get more into the program. If I get any good results Ill share with ya!
Nicolas

Apollux
05-11-2005, 12:25 AM
A few (old) demos

http://www.blender3d.com/cms/Stand-alones.162.0.html

Samran
05-12-2005, 06:13 AM
example Blender file

http://www.freeuploader.com/download.php/cf4756774a5b8c8d911f9286a3bd81f3.html

myselfhimself
05-23-2005, 09:59 PM
hi

python rocks as a game engine though it is not fast (it is interpreted but you don't have to wait for compilation to play... you just press 'P' and have fun). The fps are sometimes very low but you at least don't have to program your own 3d engine or use more difficult and lower level languages.
The very thing it is fast for, is for writing code.
Python is very simple to write with (no pointers, no need to say the type of every variable... no { and } and ; ... just tabs) and there are lots of libraries provided. You can make your "scripts" run faster using psyco (you just write import psyco (linebreak) psyco.full() at the beginning) to have it running 4 x or more, quicker... (see psyco python).

python in blender engine is as easy as actionscript for flash, or javascript for html.

creating games with blender should be about as easy as it is with flash.
but you maybe don't know flash.... there must be tuts on creating games on blender3d.org

you won't need to do any export out of blender. Everything is done inside the program (creating the objects, texturing, rigging, animating, setting up the game logics and programming). Once you're game is done you can save into a runtime so others can play it if they don't have blender.

yo !

Jonathan

Mark62756
05-27-2005, 02:07 AM
hehe myselfhimself - the blender game engine isn't coded in python... its all in C++... But python is ment to extend the game engine's capabilities. Like there are some save/load scripts that are used often and other things that can't be done with the logic bricks built in.

python is very powerful you'll see if ya learn it! ;)

now Nikus - some good places for help and learning is www.gameblender.org (http://www.gameblender.org) and www.elysiun.com (http://www.elysiun.com) (the game engine forums) and also www.blender.org (http://www.blender.org) (interactive forums)

elysiun has a big sticky post in the game engine forum with demos, games, and tons of tutorials... soon for gameblender.org if i get time during the summer i will start writing tutorials and also re-write the website! ;) but i need to find time... I'm glad your interested in blender's game engine... and hope you have fun learning from it.

also check all the hardcore game guys on the irc channel #gameblender on irc.freenode.net or you can log in there at gameblender.org after you register.

have fun!

ELBSoftware
05-27-2005, 08:35 AM
All that stuff just said about Python is true about DarkBASIC Professional apart from the low frame rates. My Hack+Slash RPG is running at a constant 100fps because I locked it there; it can actually run faster than that.

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