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Animonster
05-09-2005, 05:08 AM
Hello,
I set up my dynamic hair system where the hair collides with the body parts via hair>Make collide (geonode). Everything works fine - the hair moves naturally and doesn't penetrate the body - until after a bit of time passes in the playblast. The hair closest to the body (back of torso/neck) is supposed to bounce with the rest of the hair as the character walks, but those hairs tend to "stick" to the torso. I figured they should just collide off the torso and keep bouncing freely, but they tend to bunch up incrementally on each step. I read through all of the documentation and couldn't find anything on this problem, can anyone help please?
Thanks,
J

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