Jonny Bubonic
10-17-2002, 05:29 PM
I know a low-tech way to do it if you're model is symmetrical, which it seems to be.
1. delete the half of your model which hasn't been mapped.
2. duplicate the remaining, nicely mapped half with scale x -1
3. select all the faces of the duplicate, and in the uv editor go to "edit polygons>flip uvs" and flip them horizonally.
4. drag select all the uvs of the duplicate , then shift select the original half of the model. Both sets of uvs will now be overlapping in the uv window, in the 0 to 1 square.
5. although you can see both sets of uvs, from both halves of the model, you should still only have the duplicate's uvs selected. Simply drag them over so that they're in the right place to sew the central seam.
6. now select both halves of your model, combine them and merge vertices. Go back into the uv editor, and sew up your uvs down the central seam. You'll probably need to select all the uvs now and scale them to fit back into the 0 to 1 square again.
7 Bad-a-bing. This should take you about 5 minutes, if my explanation makes any sense :D
I'll post up pics later if you don't get it, but I can't just now 'cause my Maya license thing is screwed up at the moment.
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