Grorum
05-08-2005, 10:43 PM
Hello !
I'm making a little Painted' based illustration in 3D, with a maximum account of polygons at 20 000 tris (I hope less than 15 000)
I guess everybody here knows Ghibli and Totoro, so I won' take too much time to explain the situation.
Mei, Satsuki and Totoro, in the greeeen greeen grass, living peacefully in a suuunny suuunny day, happy. I love this philosophy :hmm: "to be happy because we are happy, make us happy."
Environment :
http://img259.echo.cx/img259/4786/decup00001om.jpg
Wire :
http://img259.echo.cx/img259/8413/decwire00001ik.jpg
Starting Mei, 606 tris :
http://img259.echo.cx/img259/2897/visagemei1mn.jpg
http://img259.echo.cx/img259/4804/mei5fo.jpg
I'm not really used in that, so if anaybody has any clue about adding cell shaded shader into max7 viewport (with *.fx directx plug for example) I'm really interested in any help.
I'm making a little Painted' based illustration in 3D, with a maximum account of polygons at 20 000 tris (I hope less than 15 000)
I guess everybody here knows Ghibli and Totoro, so I won' take too much time to explain the situation.
Mei, Satsuki and Totoro, in the greeeen greeen grass, living peacefully in a suuunny suuunny day, happy. I love this philosophy :hmm: "to be happy because we are happy, make us happy."
Environment :
http://img259.echo.cx/img259/4786/decup00001om.jpg
Wire :
http://img259.echo.cx/img259/8413/decwire00001ik.jpg
Starting Mei, 606 tris :
http://img259.echo.cx/img259/2897/visagemei1mn.jpg
http://img259.echo.cx/img259/4804/mei5fo.jpg
I'm not really used in that, so if anaybody has any clue about adding cell shaded shader into max7 viewport (with *.fx directx plug for example) I'm really interested in any help.
