PDA

View Full Version : Texture Projection Problem


Sickdog
05-08-2005, 08:46 PM
Narf,

i'm sittin here for hours with a problem that, i think, can be fixed by a professional wthin seconds. So please help me.

When I project a texture on a cube usin planar projection the texture is also visible on the other side of the cube. There has to be a way to limit the depth of the ptojection so that it just affects the first side of the cube.


Thanks, so long ... Sickdog

4dartist
05-08-2005, 09:37 PM
Select the faces you don't want that shader effecting, and apply a new shader to those. I'll assume you know how to do that.

BTW welcome to CGtalk.

floze
05-08-2005, 09:37 PM
Select the desired faces only and apply the projection to them.

Did that help?

Sickdog
05-09-2005, 03:24 PM
Oh my GOD why didn't I remember this?

Yes you helped me a lot guys, thank you.

In my special case it wasn't a cube but a subdivision sphere but it works the same way there.

Thanx a lot and read you soon, Sickdog ;)

Sickdog
05-09-2005, 03:28 PM
Oh, and thank you for the hearty welcome 4dartist. I'm sure I will be loving this forum.

CGTalk Moderation
05-09-2005, 03:28 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.