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aliensa
05-08-2005, 05:58 PM
hi

this is a model for a one very brutal and horror game





http://aliensa.50megs.com/0_wire.jpg

http://aliensa.50megs.com/0_0.jpg

http://aliensa.50megs.com/1.jpg

http://aliensa.50megs.com/2.jpg

http://aliensa.50megs.com/3.jpg

http://aliensa.50megs.com/4.jpg

http://aliensa.50megs.com/5.jpg

aliensa
05-08-2005, 05:59 PM
and high poly ( normal map target)

http://aliensa.50megs.com/creature%201.jpg

http://aliensa.50megs.com/creature%202.jpg

http://aliensa.50megs.com/creature%204.jpg

http://aliensa.50megs.com/creature%205.jpg

http://aliensa.50megs.com/creature%207.jpg

LordEzzat
05-08-2005, 06:34 PM
First I would like to say that this looks awesome and very cool and awesome textures...My only crit is his heels are so sharp and looks flat in the one picture,my other crit ( and it may only be me)is the mouth area the texturing is awesome but its so dark there with so much red its hard to see the model or the jaw area...everything is finaminal though, I hope I can reach this point at sometime..


LordEzzat

aliensa
05-08-2005, 06:54 PM
yes you right for heels is very flat and sharp

thanks for help :)

PS: I look the problems in links , to see pictures you must - press right botton on tne blue squers with inscription mouse and copy link then Paste link in address bar , and picture must be open

NickBFTD
05-08-2005, 10:09 PM
looks pretty good, do you have the normal map applied yet? if so it looks like a lot of the detail is being lost.

Ferg
05-08-2005, 11:53 PM
IMO the texture does not do the model justice... mainly, it's too dark. There's not much definition. The model is fantastic, bring the texture to the same level.

mindrot
05-09-2005, 12:05 AM
Looks pretty good.

I mus agree with Ferg on the texture. There aren't really any areas of interest on the texture- that is it's a bit too samey all over.

-M

aliensa
05-09-2005, 08:57 AM
sorry but again COPY/ PASTE links in address bar :(



only modela
http://aliensa.50megs.com/2_bez%20noramal%20map.jpg


norlam map + specular
http://aliensa.50megs.com/1_s%20norma%20l%20ma%20bez%20tekstura.jpg


diffuse and specular
http://aliensa.50megs.com/3_samo%20s%20dif%20tekstura.jpg


norma map + diffuse+specular
http://aliensa.50megs.com/4_%20norma%20map%20%2B%20diffuse%2Bspecular.jpg

LeeSalo
05-09-2005, 09:03 AM
hey dude, the hi res model is great but you need to flip the normals on half your model. It looks like you mirrored the textures. when you do it with normal maps you will want to flip the normals on your models mirrored polys. on the screen the mesh looks strange, but when you render it the normal maps work right. nice design though, very cool

johnwoo
05-09-2005, 09:54 AM
Cool looks really good....it reminds of a creature from Doom 3:thumbsup:....I do agree with some previous comments tho' about the diffuse texture tho'....I think part of the problem is that there seems to be a considerable amount of black/dark areas (it's probably a dark environment you visualised this in?)...btw I can'tsee the Normal Map ref mesh any chance of posting that again?....please? :) ....and what is the polygon count?

some good work..:thumbsup:

aliensa
05-09-2005, 10:05 AM
this is a polycount


http://aliensa.50megs.com/0_wire.jpg

johnwoo
05-09-2005, 10:15 AM
Excelent Hi-polygon mesh...looks great:thumbsup:...the low-polygon version needs a little more tweaking to so it does'nt look so angular, damn nice topology aswell, this'll deform nicely when rigged and weighted, are you going to rig it?.....btw thanks for posting this up again btw...:)

aliensa
05-09-2005, 10:50 AM
yes my next job is a rigging and animation model

i'm happy you enjoy my work.a lot of tanks for your opinions.

goatrape
05-09-2005, 11:57 AM
Looks good dude, i agree with the comment about the textue loking the same all over the model, maybe having glowing yellow eyes to give it a focal point. Keep up the good work

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05-09-2005, 11:57 AM
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