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View Full Version : Character: Scoundrel


Singil
05-07-2005, 05:15 PM
Here's a model I've been working on for the last few days. I wanted to give a slight starwarsish look to him. The wire shot you see below is not up-to-date tho. I've added loops around elbows, knees and hips. Im going to post a "closer to completion" version tomorrow, or the day after... hopefully...

Current model is around 4200 polies... And the wip texture is 2048x2048, tho I can resize it down to 512 without any serious loss of detail.


http://img87.echo.cx/img87/8315/scoundrel1ux.jpg
A quick model sheet without hands, blaster and several extra loops

http://img29.echo.cx/img29/9541/14wm.jpg

And a quick pose to "breath life" into the character ;)


Needless to say, both rigging and texturing are heavy WIP!


Thanks

LordEzzat
05-08-2005, 03:27 AM
Looks kool,not sure what polycounts are going nowadays it seems a little high for a poly count but Im not sure...textures are kool ,I like his face the most a real nice blend there...not to bad.

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05-08-2005, 03:27 AM
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