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S E D A H
10-08-2002, 05:50 PM
here the is the **** with my texture og my head is on a shader and the body on another shader and when l check in texture view l got no gap and when l render l got a gap...l check in uv texture editor and my texture got no gap where we say the white there...please help me and l hope you understanding me........

S E D A H
10-08-2002, 07:49 PM
problem_resolve.............

dmcgrath
10-08-2002, 11:46 PM
Im not exatcly sure but it might have to do with settings in your renderer. Maybe the resolution is not high enough, have you rndered it at the "Production Quality" setting? If not, I say try that.

Sometimes you can comensate for this by making the textures overlap and have the edges blend together. But that takes extra work placing the textures. Could you make a third texture for that area and use a blend utility? Im not really good with the rendering of Maya, but you should be able to fix this.


Good luck.

S E D A H
10-08-2002, 11:49 PM
l resolve the problem by default the texture filter is ay quadatic and this is why l got this gap l put mipmap or off and l dont get this gap.....thx dmcgrath for you help

dmcgrath
10-09-2002, 05:04 AM
Ahhh haaaaaa there you go, it was alot easier than even I said, good Im glad for you.

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