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View Full Version : Reactor, Biped, walking Through skin?


Longbowan
05-07-2005, 12:11 AM
I’m setting a small simulation up in reactor it has everything that I thought was right but for this. I have my Character skinned to a biped and I’m try to set up a small little cape demo. As I set up in the preview window to get a good look. My biped then walks through my skinned character like it was not even there and the cape stays with the character? anyone have this problem?

SoLiTuDe
05-07-2005, 03:08 AM
try making the mesh a deforming body or deforming mesh collection or whatever... the biped itself doesn't have to be in any collection, as long as the mesh is skinned to it, it should work

Longbowan
05-07-2005, 03:39 AM
Ahhh, will do, thanks :D

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05-07-2005, 03:39 AM
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