View Full Version : WIP - Bohemia 1500 b. c.
This picture has been inspirated by realy artifact and I want to achieve realy realistic view of this item. Have you got any suggestion for me?
http://www.3dsoftware.cz/3dsoftware/wip.jpg
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AdamT
05-06-2005, 02:15 PM
Nice job with the materials. A couple of suggestions for greater realism: use area shadows instead of soft shadows; make sure the object is laying on the ground--it looks like it's floating (could be effect of soft shadows); work some more on the lighting--seems you have a single overhead light and blown highlights. Try a three-point light setup with varying light colors, maybe some planes for reflection, and color mapping (plugin) to kill the burned out areas; work on that cloth/paper thing--needs some thickness and the material is a little--strange.
Nice job with the materials. A couple of suggestions for greater realism: use area shadows instead of soft shadows; make sure the object is laying on the ground--it looks like it's floating (could be effect of soft shadows); work some more on the lighting--seems you have a single overhead light and blown highlights. Try a three-point light setup with varying light colors, maybe some planes for reflection, and color mapping (plugin) to kill the burned out areas; work on that cloth/paper thing--needs some thickness and the material is a little--strange.
area shadows instead of soft shadows: I know...
it looks like it's floating: floating is "fixing"
lighting system: one "main" light and sky dome
maybe some planes for reflection: there is some hdri map on Sky
kill the burned out areas: I have darked cloth material
Thank you!
I know that my english is a bit rusty :-)
test redner 02
position: fixed
shadows: area
cloth material: darked
http://www.3dsoftware.cz/3dsoftware/wip1.jpg
AdamT
05-07-2005, 02:10 PM
That's better I think. Lighting might still need a little work though. Part of the cloth is still burned and part of the handle has no fill light.
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