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rockyj123
05-06-2005, 12:09 AM
this is my second go at a car ... done in maya.. this is 2 days of work... pls c&c...
making it within a budget of 3000 polygons...










http://cc.1asphost.com/rockyj123/frnt-evo.JPG

http://cc.1asphost.com/rockyj123/back-evo.JPG
http://cc.1asphost.com/rockyj123/evo.JPG

rockyj123
05-06-2005, 12:24 AM
http://www.yourimagehost.com/is.php?i=45945&img=frnt-evo.JPG



http://www.yourimagehost.com/is.php?i=45946&img=evo.JPG


http://www.yourimagehost.com/is.php?i=45947&img=back-evo.JPG

utchamp
05-06-2005, 04:45 PM
looks really good so far!:scream:

This is your SECOND try at modeling a car? Looks like you have been doing it for much longer than that.

Any inspiration pictures?

Looking forward to textures.:twisted:

BananaSalat
05-06-2005, 05:15 PM
Looks good but you wasted a LOT of polygones. Especially on the cars side in the middel.
This effect can easiely be done with some texturing.
Hope that makes sense.

rockyj123
05-06-2005, 10:07 PM
thnx for ur feedback guys.. ya i no i cud reduce the no of polys on the side of the car n texture it , but then it just looks too flat wid just textures..
i did that with my first car.. wasnt very satisfactory...
some moree updates... added the wheel n side mirrors..


http://www.yourimagehost.com/is.php?i=46010&img=front-wire.JPG

rockyj123
05-09-2005, 06:42 PM
jsut a few updates...textured the car..c&c pls...

http://www.yourimagehost.com/is.php?i=46202&img=frnt_textured.jpg

utchamp
05-09-2005, 08:15 PM
Looks even better!!

The only thing that I notice is that there is nothing in the wheel well right behind the wheel.

looks really good. Those "wasted" polys give it a neat look.

rockyj123
05-11-2005, 10:42 PM
finished texturing n modelling .. and rendered in hdri....

http://www.yourimagehost.com/is.php?i=46599&img=frnt-hdri.jpg

nattnewman
05-11-2005, 11:34 PM
Hey there,

Your second go at a car!? Wow!

Nathan.

SquirrelyJones
05-12-2005, 04:13 PM
I'm looking at your wireframe and real time models don't need to have the same topology as a model that would be subdivided. I would go through and get rid of polygons in areas with less detail (the sides, some parts in the front and the mirrors) and add more polygons to areas where detail is needed (modle the headlights, make sure all the curved surfaces are well covered). It looks good now, but it could look even better.

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05-12-2005, 04:13 PM
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