View Full Version : How to alter the view controls
FreakyDude 05-05-2005, 07:24 PM Well, recently I've been messing with blender a little bit again, but what always pushed me away from it was the way the camera handles, I am used to 3dmax and cinema's 9and probably maya's view as well) and I really like that view control. you can set the middle mouse to do the panning instead of the rotating, and use the shift to also rotate, but can't you configure the buttons you use for specific actions?
In max you can reassign pretty much every key, is this not possible in blender as well? more annoying is it that the view itself also rotates in the z-axis (as if you rotate your head, imagine putting a tv on its side and then bend sideways to watch it)
Can I get it to work my way? through scripting if necessary?
I know I posted this earlier, but that was over two releases ago.
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LetterRip
05-05-2005, 09:04 PM
The ground work for user customizable bindings will hopefully begin after 2.37 is out (in about a month). So maybe by 2.38
LetterRip
FreakyDude
05-05-2005, 10:14 PM
And untill then there is no way around it? I can get around the menus well, I like em, I can get used to the different workflow I guess/I hope, but the panning of the view is something that bothered me from the beginning. I keep finding it confusing. I can't make some kind of custom ini then or edit the default settings to do what I want?
LetterRip
05-05-2005, 10:38 PM
You can swap the keys right now if you compile it yourself and aren't afraid of editing source code files, most keybindings are in space.c but the view navigation stuff is in toets.c, and there are also little subloops throughout blender (which can be found by search for qtest() ).
the rotating you could either do it via python or via directly programming it, do you mean turntable mode for rotating if so their is a patch (and think it might be the default on the next release... but I'm not positive).
LetterRip
LetterRip
05-05-2005, 10:41 PM
Here is the patch, and as mentioned in the comments it has been applied (although I admit I don't see any difference from 2.36 so maybe I'm not doing something, or misunderstanding...)
https://projects.blender.org/tracker/index.php?func=detail&aid=2374&group_id=9&atid=127
LetterRip
FreakyDude
05-07-2005, 11:32 AM
If you don't see anything different than I think you may misunderstand. I meant the rolling of the camera(well, not the camera, but the 3Dview) If you point the middle mouse button in the absolute center of the screen and rotate, then the camera won't "roll" or "bank" or "pan" or whatever it may be called, click anywhere else on the screen however, and the view also rolls. Turntable didn't do it. I basically just wanna get rid of this "rolling"
efbie
05-07-2005, 12:54 PM
If you don't see anything different than I think you may misunderstand. I meant the rolling of the camera(well, not the camera, but the 3Dview) If you point the middle mouse button in the absolute center of the screen and rotate, then the camera won't "roll" or "bank" or "pan" or whatever it may be called, click anywhere else on the screen however, and the view also rolls. Turntable didn't do it. I basically just wanna get rid of this "rolling"
3 solutions :
1) Apply the patch above and recompile your blender version.
2) Download that blender version :
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=6093
3) Wait for the next official blender release.
And then activate "turntable" in the options. The 'turntable" in 2.36 is special and it has been changed to what you want for 2.37
LetterRip
05-07-2005, 03:53 PM
I played with it a bit more and it does indeed do what you want. As efbie said, any of those three options should suffice. (Actually I'd recommend against applying the patch since I believe Ton changed it slightly when he committed (although it shouldn't effect functionality), so I'd recommend either CVS checkout yourself or download a precompiled build).
LetterRip
FreakyDude
05-07-2005, 04:55 PM
Wicked! thanks guys, I'll stick with option 2 or 3. But I'm glad it's possible, and will be in the next release.
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