Mahlon
10-08-2002, 03:33 AM
Hi,
Maybe someone could help me figure out whether this is a bug or not....
In Max 5, when bones (or any objects) have alignment the same as the world, and you mirror copy them, the new copy's rotation values don't show up as anything other than '0's in the three value parameter boxes. In other words, the box readouts at the bottom behave as if you are local coordinate system even when you are in world or view. The transform type-in readout gives the same result.
The position coordinates will read correctly, however.
But, if the bones or objects are aligned with DIFFERENT axes than the world, everything works correctly and all rotation values show up where they're supposed to.
Is anyone else getting this?
Thanks,
Mahlon
Maybe someone could help me figure out whether this is a bug or not....
In Max 5, when bones (or any objects) have alignment the same as the world, and you mirror copy them, the new copy's rotation values don't show up as anything other than '0's in the three value parameter boxes. In other words, the box readouts at the bottom behave as if you are local coordinate system even when you are in world or view. The transform type-in readout gives the same result.
The position coordinates will read correctly, however.
But, if the bones or objects are aligned with DIFFERENT axes than the world, everything works correctly and all rotation values show up where they're supposed to.
Is anyone else getting this?
Thanks,
Mahlon
