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RUNEMASTER
05-04-2005, 11:19 PM
I have a scene of a fire. I want to create the illusion of flickering light caused by the fire. Additionally, i want a bit of light intensity fluctuation. basically my fire is just a texture on a plane. there is one light in the scene as omni with no shadow.

is there a better way to produce the light effects of a fire on the environment/

kromekat
05-04-2005, 11:34 PM
Just keyframe the brightness amount up and down to random levels at as random intervals as you can! - that's how I did it anyway :)- btw, the omni light should really have shadows enabled - a real fire casts shadows.

Per-Anders
05-05-2005, 12:03 AM
to make the light random an easy way would be to in xpresso link up a random or noise node to the lights brightness.

MJV
05-05-2005, 12:16 AM
My suggestion is place a 3D noise inside the transparancy channel of a material and apply that material to the light. Then animate the tag or the noise moving upward.

RUNEMASTER
05-05-2005, 05:24 AM
I just recorded a bunch of random brightness keyframes, and it worked well.Thanks for all the kind suggestions.Really appreciate it.Ill show you my fire when its done.looking damned good.HEHE!

"Look! I have made fire".

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