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johnwoo
05-04-2005, 09:42 PM
Hello all...

Currently working on an old school boxer from the early 1920's I will begin texturing him soon and I plan on doing 2 texture variations...1 unscathed and another as if he was defeated...btw..the modelling has a slight stylised look while the texturing I plan on doing will retain some realism...:)...btw no smoothing groups have been added yet...they will follow soon....

http://img108.echo.cx/img108/9315/prizewip010sv.jpg

Cheers all....

utchamp
05-04-2005, 10:01 PM
looks really cool! nice ideas there.

the only thing that is bothering me so far, is that his legs are about the same size as his arms and his head has a weird bulge at the back of it.

otherwise it looks really neat


[any reference pictures?]

Psyk0
05-04-2005, 10:05 PM
That looks cool so far, does the trapezius neck muscle need to be that huge? ok i understand it's stylized so it's all good ;). I like the idea of seeing him all beat up after a loss!

I should really stop being lazy and work my butt off like you! :D

McStyle
05-04-2005, 10:11 PM
really nice work on the muscles :thumbsup:

the character reminds me of an old snes game, super punch out :D

would be great to see some wires

NickBFTD
05-04-2005, 10:22 PM
realy nice so far, his crotch area seems a little wide to me at the moment though

reminds me of Dudley (http://www.combatrush.co.uk/gallery/view_photo.php?full=1&set_albumName=sf3&id=Dudley_2) from street fighter 3

the_podman
05-04-2005, 11:28 PM
A pugilist. cool. Great idea for a model!

Really nice work, john. I love the exhaggerated upper body with no chest, very much like those guys were actually built. I've seen people at the gym like this. They focus on biceps and it happens when people curl more pounds than their shoulders can support, and the shoulder blades turn inwards, causing those strange postures.

I love it!

:)
-pod

giles.t
05-05-2005, 03:09 AM
Great idea for a model and it looks really good. Any chance of a wire shot and a close-up of the head? Are those big sideburns on the side of his face -- if so, I like.

mindrot
05-05-2005, 09:21 AM
Lookin good John

You should try and post Perspective (or even camera) views of the character. The reason I say that (as I'm assuming that that is a user view), is that you don't get a proper idea of the proportions of the character.

If it is a perspective view then it seems a bit out of wack :shrug:.... the view that is.

ERRRR... this is my 666th post.... :twisted: ....:eek:

johnwoo
05-05-2005, 10:01 AM
Hello all...

utchamp: cheers, his legs are a quite a fair bit longer than his arms, but I see no problem with lengthening his legs...:)..no ref pics for this one except a very brief concept I did months back...and the bulge at the back of his are polygons where it's gonna for his hair as he is balding...:)

Psyko: thank you...yep...I think it displays strength, and shows quite an intimidating look, I'll tweak and make it more subtle after work, and see what it looks like...:)

McStyle: Many thanks dude, Yeah I remember that game...classic!!...btw this character I can imagine not fighting in boxing rings, but in warehouses, barns etc...earning money from winning fights from each village a fight is arranged at....damn!!...I would love to work on a game like that....>sigh< :D...sorry...yep...I'll post the wires after work tonight...stay tuned...:)

NickBFTD: Cheers..."his crotch area seems a little wide to me at the moment though"....I'll tweak that area a little and see how it goes...an update will be posted tonight, thanks glad someone mentioned this as I was'nt so sure, guess I just needed a 2nd opinion...:)

the_podman: You da Man!!:thumbsup: ...you know exactly what I was aiming for....cheers!!

giles.t: Thanks...yep those are what we call in the UK "mutton chops"..damn big sideburns :D also he is balding, and actually has a comb over (strands of hair over his bald patch), the alpha polygons are there modelled that's why it may look a little strange, it will look a lot better when it's textured...p.s. I :love:alpha's...heh

Mindrot: Hey man...cheers...yep...that is the user viewport, it's weird but I always model and show anything in user view as it shows true proportions, with perspective you need to tinker around with the camera FOV...also a ground rule for is that I never model in perspective as it starts to go horribly wrong if I do...lol...

p.s. Jeezus man did you have to post your 666th post on this thread...why me...why??LOL...:D

Ok...I will post an update later tonight guys....

Cheers....

Neox
05-05-2005, 10:10 AM
Mindrot: Hey man...cheers...yep...that is the user viewport, it's weird but I always model and show anything in user view as it shows true proportions, with perspective you need to tinker around with the camera FOV...also a ground rule for is that I never model in perspective as it starts to go horribly wrong if I do...lol...

:eek: you are working for perspective but you aren't working with it?? :eek:
that is crazy ;)

but nervertheless is is a really clean model, it's looking really nice :)
'tho i'd change the proportions of the legs a bit, he has so much mass in his upper body, give him some legs to carry this masses :)

johnwoo
05-05-2005, 10:22 AM
Neox: lol...there is a method to the madness...it works for me tho' as I don't tend to render anything with extreme perspective anyway....I will be looking at the legs a bit more tonight after work so I will post updates...stay tuned...cheers...:)

Neox
05-05-2005, 10:33 AM
well i think it's not about extreme perspective, it is about perspective at all ;)
but do what aver you like, the models you make are pretty cool, so why change and get even better models :P j/k

:D

johnwoo
05-05-2005, 10:51 AM
LOL...although I should've mentioned that every now and then I DO check the perspective either with the camera or viewport, but I don't rely on it, User view is where it's at :buttrock:as for my models getting better...all in good time :D...

Cheers...

mindrot
05-05-2005, 11:11 AM
667th

You should possibly take a look at Gangs of New York. Not that there are any boxers of that style in the film (there is some boxing/fighting though) there are some really cool ideas in the film.- nice and gritty :D

Zerafian
05-05-2005, 01:27 PM
The model looks great, one thing kinda bothers me though. Hes seems as if his trapezius muscles are way to large. They looked good on that minotour you did because of the positioning of the head but for a human that are just way to thick and high. But since you said he is a little stylized I suppose you were going for that. From what I have seen from you in the past I expect great work. Looking forward to the textures. :)

SquirrelyJones
05-05-2005, 05:56 PM
I really like the topography (is that the right word?) of your meshes, it creates a very smooth look. I just wonder why you don't see more of this kind of topography in current games.

Neox
05-05-2005, 06:01 PM
it is topology... and the answer is, that not all engines can handle this amount of polygons on characters that well (ok newer can handle these polygons) or that you can definatly put more details into a model with using more triangles then quads/loops...

johnwoo
05-05-2005, 06:35 PM
Thanks Squirrely Jones, Neox is right tho' polygon counts are generally slightly lower than for an NPC (depends on the title), from past to present I have worked on Ps2, Xbox and now Pc, and polygon counts generally are lower depending on the character importance, but the polygon count for Next-Gen platforms (the smart money would be 6000 polygons for NPC's imho) and would be less restrictive for us modellers (but don't quote me on this since each studios game engine differs quite differently) polygon counts will definately increase from the get go it's just a sign o' the times, but I guess we also gotta take into consideration texture sizes/count etc...all the same the future of games is exciting :D

Cheers...

utchamp
05-05-2005, 09:10 PM
"utchamp: cheers, his legs are a quite a fair bit longer than his arms, but I see no problem with lengthening his legs..."

I really meant that they are just as, if not less, muscular than the arms. (since he is a boxer, it is not really that big of a problem)

Waiting in anticipation for the updates and the textures!!!

johnwoo
05-06-2005, 09:00 PM
Hello all...

Sorry for the late reply..were'nt 100% last night and today a bit better now tho'...anyhow updates:

from left to right: texture update, wires and perspective views...

http://img234.echo.cx/img234/377/prizewip020hy.jpg

p.s..still working on head + torso textures more updates soon..(I promise :D)

Cheers...

Ghostscape
05-07-2005, 03:00 AM
He looked sort've cartoony before you started to texture him, but now he is looking great. I love the wild moustache and chops.

You have these really dense triangle meshes with a ton of organic definition, whereas everyone and their mother seems to espouse the "model with quads, everything quads, quads quads quads" method of modelling. Do you really push each triangle around, or do you model with splines or something and then convert to polys? It looks really slick.

johnwoo
05-07-2005, 08:51 AM
Thanks for the comments Ghostscape...appreciated..

The mesh is not all that dense (I'll post a close up to show) total is now 4400, it's always been a preference of mine to include a little extra polygons in the face for deformation and think ahead to how the rest of the polygon count will be applied to the rest of the character.

I do know what you mean tho' where it seems as tho' at times I feel I am 1 of the last remaining modellers who uses triangles instead of quads:)...to be honest i just prefer triangles to quads in 3dsMax, it's just my preference I guess...I also am learning XSI and (correct me if I am wrong) it's proprietry modelling output is quads...and in this instance I do know the edgelooping method, but just choose not to adopt it in 3dsMax although I can if need be :D ...btw yep I always triangulate...heh..

Cheers..

mindrot
05-07-2005, 10:30 AM
Damn.... someone doesn't have anything else to do... you just keep pumpin' 'em out John :D

Texturing is looking great so far.

:thumbsup:

the_podman
05-07-2005, 04:47 PM
That looks really incredible, john! I love the soft shadows. It really feels alive.

I gotz some questions for you now:

1. What is the texture size on the body?

2. Do you paint at "actual" rez or are you like me and are one of dem "double rez" workers, then shrink it down later? Reason why I ask is because I always find it difficult to paint detailed things like those armhairs when I'm working on a 512x512 and it's so zoomed up that all I can see are giant pixels. Still can't get the hang of painting "actual" rez. :shrug:


Don't know how you work in tris but it's pretty impressive. When I triangulate, I don't even know what the heck I'm looking at. It just looks like a mess to me :D

Great work so far!

-pod

johnwoo
05-07-2005, 07:53 PM
Hello all...

Mindrot: LOL...I had a bit of time, but speaking of which just got back from the park (kicking a football about with my son) :)...he won btw....and he's only 3 yrs old...I'm that rubbish at football..heh..

the_podman: ". What is the texture size on the body?" it's a 512x512...and yep
I paint actual texture size as intended, nevere tried going higher res and shrinking down the texture size, unless I had to optimise...working with triangles is pretty cool imho I think there is a certain element of control to be had, you can see how the mesh is developing/behaving, but as I may have said previously I like working with polygons that XSI offer, very powerful, and I work with edge looping the same way I model in triangles in 3dsMax...thanks again the_podman:)

Small update: added another layer of "grittyness" to the skin also textured the gloves and minor stuff like tattoosand additional hair strands, should be moving onto the legs soon...

http://img116.echo.cx/img116/5913/prizewip034ug.jpg

Cheers all...

Lukavi
05-07-2005, 10:01 PM
Your model is really shaping up, and the textures look good. Cool work man.

Singil
05-07-2005, 11:15 PM
Incredible textures, as usual :D A great characterization, too! oh, and I really really really wanna punch that big red nose! :twisted:

mindrot
05-07-2005, 11:51 PM
Shaping up beautifully :thumbsup:

Not too crazy about the moustache though... seems to take a bit away from his attitude, seems abit cartoony to me (though I do recognise the style and the time period he is coming from).

-M

Singil
05-08-2005, 12:25 AM
Im definately for the moustache... Clearly defines the time period...

S. J. Tubbrit
05-08-2005, 01:38 AM
Great work as usual, might want to define the eye areas a bit more in the texture, so that the actual eyes don't get lost in the 'face'. Speaking of which, would love to see your texture page for the character, watermarked or otherwise, I'd like to see how the hilights are done across the skin texture ?


Regards, looking forward to the updates.

johnwoo
05-08-2005, 04:54 PM
Hello all...

Lukavi: Thanks...much appreciated, this a fun character to create...glad you like...:)

Singil: LOL...cheers that red nose will look as tho' it has been punched when I do the beaten up version, now that is gonna be fun..lol..cheers for the comments :)..oh and see what you think about the missing moustach below..

Mindrot: Cheers dude...note taken about the moustache ss image below...

S.J. Tubbrit: Thanks...much appreciated, took your advice about the eye area, added some more detail, tho' a lot more will be added on the beaten up version afterward...yep..I'll post the texture pages when it's all done as it's still w.i.p...thanks again...appreciated...

Updates...left to right: texture update in general and comparison between Moustache and none.....let me know what you guys think...cheers...

http://img208.echo.cx/img208/4003/prizewip047xs.jpg

Cheers all...

Mizu
05-08-2005, 05:05 PM
hello, your work is superb!

i'd like to ask something, do you use photos for face textures and the rest?

they look somewhat weird those saturation you give them makes those textures so realistic!

could you tell me how you do this?:|
i assume its not magic:P

cheers

RO
05-08-2005, 06:43 PM
awesome!



waiting for the finished one. Put some nice poses and background once your done with this and it will be sweet!

AdamAtomic
05-08-2005, 07:30 PM
awesome job! your skin texture is really beautiful. Is it hand-painted?

Crit on the mustache - it looks like a "fake" or "stage" mustache. A big ole huge mustache like that has to grow out away from the face. the hairs on your mustache look like they are growing out of thin air kind of? Like the hairs are all oriented vertically when they should radiate from beneath the nose.

beatiful work!

pluckylump
05-09-2005, 01:10 AM
Wow... I totally wasn't expecting those textures... I suppose I should have considering your other work. I look foward to more.

I like him without the moustache.

mindrot
05-09-2005, 08:00 AM
Lovely...

Definitely without the moustache.

:thumbsup:

hanzo
05-09-2005, 08:17 AM
yup kill the moustache :)

Again great work johnwoo,


MAKE A SITE!

jbo
05-09-2005, 08:25 AM
no, don't kill the stache... it's my favorite part.

GradiusCancer
05-09-2005, 08:45 AM
As always, great character John, very realistic. Originally, I thought it might look better with shorter, more stylized legs, but after I saw your texture I changed my mind. Fantastic stuff!
It seems the moustache speaks leaps and bounds deeper in to his character and background. Without, he seems more of a beast.

johnwoo
05-09-2005, 09:46 AM
Thanks so much for the replies guys...btw I should mention tho' that I'll go with the majority vote as I like this character with or without the moustache...so please if your viewing this thread would be be cool to hear your views....cheers all...:)

Mizu: Yep I used photo ref's, but with any of the work I posted photo ref's are the basis and then I photoshop on top, it's not a bad way of working when you get used to it, at work I hand paint all my textures, so I guess I'm diversifying styles a bit :D

Desp#2/Rog: Cheers dude!....Oh yes...this will be rigged and posed, heck maybe I'll animate this guy?...I ain't done character animation in a long, long time, yep maybe some punch combinations :D

Adam Atomic: Cheers!...well observed crit about the moustache...:thumbsup:

pluckylump: Cool...cheers...I'm glad you like the textures:)

Mindrot: Thanks dude :thumbsup:

hanzo: LOL...it's looking like I may have too...heh

jbo: lol...I thought it was gonna be a hatrick...:)

GradiusCancer: Thanks for the comments, interesting viewpoint...with or without the moustache hopefully he'll still look like an "Old School Prizefighter/Boxer"..I'll be adding 1 or 2 more bits to him to finalise this character, should be this week...

Many thanks guys for the comments...:)

Beaneh
05-09-2005, 02:01 PM
Great work also loving the textures, I think you should leave the stache on maybe change it a bit so that it doesnt look like adam pointed out. Another thing though is, I don't know if your done with the textures on the pants and the shoes but maybe you should adjust the model a bit and add some things so that it doesnt look like the body is a seperate object from the legs, same goes for the shoes, they look like they are just cut off, the textures don't match well. Perhaps you could add a belt "or something" and add a bit more detail in the shoes...

johnwoo
05-09-2005, 02:44 PM
Thanks for the crits Beaneh:) ...heh...you like the moustache aswell eh?...heh...cool...I'm not too sure what you mean about adjust the model?...as I am happy with the proportion, although I will be adding some minor additional things to the character tho' (hopefully soon)...the trousers and shoes are still w.i.p and I have previously done a rope belt (at texture level) but wasn't so sure about it, so I disabled the layer before posting the update, I am actually strongly considering modelling in the rope belt instead, it won't be that many more polygons to do it so I guess my mind is pretty much made up...heh...the bottom of the trousers were also updated after I posted the update, and now the bottom of his (hairy) calves are visible...heh...also boxing shoes are approx 50% done, there is a lot more detail I am going to add, I think this is something I will be working on tonight after work....again thanks for your comments...appreciated:thumbsup:

S. J. Tubbrit
05-09-2005, 03:31 PM
I liked the moustache originally, until I saw the face without, just a suggestion, what about large sideburns blending up into moustache over the top lip, so it looks fuller, no pointy edges, and no hair on chin, can't find any net reference to describe what I mean either :(, imagine something like this

http://www.lib.utexas.edu/photodraw/portraits/lincoln.jpg

but much heavier sideburns, no chin hair, but a thick moustache ? think the last fighter in the JCVD film AWOL had this 'look', the big meathead at the end.

Also, I tried saturating your image a little, but end result is up to you, here's the result, nicer tones imo.

Johny
05-09-2005, 03:40 PM
looking great as usual johnwoo :D the texture and the model look very nice ! althou i agree with Tubbrit, it would be better to saturate some parts ;)

anyway im looking forward to this !! keep at it !!! and try doing specular maps this time, to simulate sweat and stuff :D

johnwoo
05-09-2005, 04:16 PM
S.J. Tubbrit: Actually I never thought about that...blending the facial hair into the moustache..I'll give it a go, but yep...I know what you what fighter your referring to, his name was Atilla, him and Jean-Claude Van Damme had the fight in a large marquee tent..he was dressed all in black was'nt he?...but yep..I know who you mean...:)....but...I do want to try retain the olde "school fighter" look otherwise it'll defeat the whole objective, I'll give it a go tho'....as for the saturation it looks as tho' he's tanned, I was aiming for a more paler look but I would have those hues done by lighting rather than lock it down to texture, that way it seems a lot more flexible:)...but I'll definitely be looking into the moustache as I have'nt tried that look as yet....thanks for the crits...much appreciated:)

johnyll: Cheers....Ah...might aswell go ahead with the spec maps...:D

utchamp
05-09-2005, 05:36 PM
Really awsome!

If you are going to kill the 'stache, don't kill it totally. He needs something on his upper lip:)

Love the tatoos! (maybe you could put a mom one or something on his other arm ^ ^)

Can you give us a render in some old school shorts?

Looking great!!

johnwoo
05-09-2005, 10:32 PM
Thanks utchamp :thumbsup: ...comments are appreciated...many thanks....renders will come very soon once rigged and weighted...actually the more finalise this character, the more I wanna do some anims for him :shrug:...Oh I dunno...heh...

Update!!:

http://img147.echo.cx/img147/8218/prizewip054gv.jpg

Cheers all and goodnight...I'm knackered...

Beaneh
05-09-2005, 11:17 PM
Wow really some great progress here, I'm loving it so far can't wait to see it finished up and posed.

mindrot
05-09-2005, 11:54 PM
Looks damn sweet.

I started typing a suggestion about adding that sorta moustache in my previous post, but then removed it, as I couldn't quite figure out how to describe it :rolleyes:

Looks good John.

-M

pluckylump
05-09-2005, 11:57 PM
Excellent new moustache.

the_podman
05-10-2005, 12:45 AM
What can I say, John.. Freakin' sweet!!!

You finished in a very short time as well! :) :thumbsup: :thumbsup:

Only crit I have is the pants' tonal value is very close to the body's skin tone. I would darken the shade a bit. At the bottom, they almost look like they dissolve into the legs.

-pod

Joe Bloggs
05-10-2005, 02:02 AM
I like the comb-over. Great style. Real and yet slightly cartoony proportions. Good job.

S. J. Tubbrit
05-10-2005, 10:33 AM
Looking good! :thumbsup:


Yeah, I do really prefer the moustache looking that way, whilst it still retains that 'older look' as in the 1920's look. Skin tones seem slightly more colourful too, I like it.

Moving forward, if I was to suggest any areas to rework, or for you to work on in future character models, I'd recommend you spend some time on the ears, then you'll have to whole package.

Mind me asking you which software house you work for ? Or you want to keep that quiet ?

damnit, you've nearly convinced me to 'attempt' some game work... :)

johnwoo
05-10-2005, 11:17 AM
Hello all...

Beaneh: Glad you like..Cheers dude:thumbsup:

Mindrot: Thanks man:)...yep that sorta facial hair is kinda tricky to describe..imho it's a good compromise, I hope it pleases all...

pluckylump: :thumbsup:

the_podman: I changed the hue on the trousers, looks so much better!...

Joe Bloggs: Excellent!..thanks for the comments as this is what I was going for exactly, real yet stylised:)

S.J.Tubbrit: Cool!!...glad you like the new moustache, yeah it's a good compromise thanks again for that crit...heh..funny you mention the ears, as it's what I am working on now as I were'nt too happy with them, also modelling the inside of the mouth and teeth and forgot to texture the back of the ears also...doh'...but yep...getting there:)......nah don't mind you asking at all...I work for Big Blue Box Studios..Oh go on create some game art...you know you want to..:D


I'll post up an update later on tonight tho'...

Cheers all...

AoB
05-10-2005, 07:02 PM
nice model..everyting looks cool. just one thing.. and i could be wrong, but shouldnt he be a bare knuckles fighter?? if not then the gloves should be a lil bit smaller coz the would have used smaller 6oz gloves back then. the 6oz gloves were just a tiny bit bigger than the hand.

johnwoo
05-10-2005, 07:26 PM
Thanks for crit AoB:)...yep your right, I knew this aswell before I started the character, but what it came down to was a judgement call I made, I think it's pretty good you mentioned this as I'm looking at this as a 2nd opinion, I was going to do a bare knuckle version but thought instead model the gloves instead since it was a break from doing hands all the time for characters, plus it does fit nicely into the proportions...heh...I'll scale 'em down and see how it looks..not a biggie:D...

dpizzle
05-10-2005, 08:06 PM
how do you go about texturing all of your models? the reason that I am asking is because your seams looks perfect, and that's a big problem that I have.

any information would be very helpful

thanks

johnwoo
05-10-2005, 08:24 PM
@dpizzle...what I normally end up doing (generally for most character texturing) is to usually paint the front texture 1st once it's pretty much in a state where I'm happy, I clone either a few of the layers from the front UV's to the UV's for the back and continue changing all the details within the texture without disturbing too much of the border of the texture..I guess it depends how your UV layout is tho'...but I usually planar map the front and then planar map the back so the U's pretty much line up, and possible worst case scenario at the end of it all is a couple of moving around to eradicate any seams..minimum effort at this stage...hope this helps...:)

AoB
05-10-2005, 08:40 PM
Cool, glad i could throw in my bit of info.. i hate doing hands as well. but i suck at them. its coming along deadly, throw in a cool dirty, old looking scene and you`l b laughing:thumbsup:

johnwoo
05-10-2005, 09:40 PM
Cheers AoB...appreciated :)

Update: modelled in the mouth, teeth, tweaked the ears, trousers and he is now rigged, and I'm in the process of weighting him now, hopefully this'll be fully weighted by the end of the week and then I can start looking at the defeated version and spec maps:)

http://img204.echo.cx/img204/7202/prizewip065if.jpg

Cheers all...

utchamp
05-10-2005, 09:48 PM
Really cool, looks much better than last time!


Animations?.... That could pose to be very interesting.

Could you do a render now that he is beat up or in the process of beating someone else to peices??

Por@szek
05-10-2005, 10:59 PM
It looks really damn goood. Little comic (big arm, funny little legs) but modelling and skinnning is just awesome. it's nice to see from time to time such great stuff.

S. J. Tubbrit
05-11-2005, 12:13 AM
Hi,

Looks better with each iteration, those ears work a lot better. Nice detailing on the trousers, although I preferred previous colour scheme, felt dirtier / grimmer, new version feels 'colourless'.

Proportionally speaking, I like his stature, it falls in line with the typical body weight / muscle ratio's found in musclemen / big guys of that era, they were always upper heavy, with spindly legs, the exaggerated proportions work really well, you haven't defined the abdominals, which is even better imo, as the slightly bigger / well fed look works much better within this design.

I'm still curious to see your texture page for the body, oh, and the guys back! :)

definitely added this to my 'reference' folder. :thumbsup:

ArchangelTalon
05-11-2005, 12:59 AM
He's looking great. Fantastic texturing.

I think he could do with bushier eyebrows to give him a burlier feel.
Maybe a few grey whiskers streaked through his chops? He looks like he's a bit of a veteran.

Ghostscape
05-11-2005, 12:59 AM
This is looking absolutely amazing. As a hairy guy (see my avatar), I am totally digging the moustache and the facial hair. The combover looks really good, too.

The tattoos look good, but they look a little too faded and monochrome? I seem to remember tattoos sort've blue-ing out as they fade and get older?

The body hair looks great, but on his chest by his pecs, it looks like he has short straight hairs going diagonally from his bottom center out to the top sides? It doesn't seem like the proper flow.

Also, the dangly bottom bit on the ear (like where you'd pierce it) looks a bit large.

It is looking really fantastic, though. Top notch modelling and texturing.

kaisasose
05-11-2005, 01:31 AM
I'm liking this character,lovely textures... I do like the new 'tash altho I must say I like the untashed version too, looks very "apeish" almost like a face he'd pull goading his opponent. Nonetheless excellent work young Jedi!!

Don't mind me just getting into the SW spirit!! :thumbsup:

Psyk0
05-11-2005, 04:20 AM
Awesome!, the stache looks much better now, great textures, i wonder if he can bend his knees...those pants look awfully tight! ;) cant wait to see more!

johnwoo
05-11-2005, 09:45 AM
utchamp: Cheers dude...yep animas will be...erm interesting...heh...but posing this guy will be fun, but I've yet to work on the beat up version as it will need additions to the texture...but it's all good..:D

Por@szek: Cheers for the comments, the legs ain't that little tho' :D..I think it's just the perspective playing tricks...heh

S.J.Tubbrit: Much thanks for your comments, I kinda agree with ya tho' about the 'colourless' tone, I'll tweak it some more as it affects the whole character bigtime, consider it changed :D...as for the texture page I'll post it up when I've done everything I need to be done, as it's still w.i.p, oh and next update I'll post a back view aswell....not a problem...

ArchangelTalon: Thanks man...ya know...making him look like a veteran never occured to me...thanks for the suggestion, I'll make sure it goes into the next update...

Ghostascape: Cheers man...in regards to the hair on his chest no problem that can be vertically flipped seeing as the hair is on it's own layer...not a biggie...cheers again..:D

kaiasose: Thanks for good comments...it's much appreciated :thumbsup:

Psyko: Cheers dude...glad you like the new moustache...and yep trousers do look a little tight...but they are elastic :D

Cheers all....I'll post an update later on tonight after work...

AoB
05-11-2005, 01:33 PM
The model looks way cool now..but the hair on his chest looks a bit fuzzy and flat looking compared to the hair on his arms and face.. but hey, id love to have a character that good. keep it up.

johnwoo
05-11-2005, 09:04 PM
@AoB...Thanks for the comments...in regards to the hair on the chest, it's mainly down to the UV's..nothing to worry about as I usually do a once over on the UV co-ordinates to be sure, it needs to be done with this character...so yep..nothing to worry about it'll be sorted:)

p.s. about the gloves did a quick test and I were'nt happy with 'em, it messed up the proportion of the character generally, so it's something I won't be pursuing any further...:sad:

Update (still need to texture the back of the ears, I'm more in the midst of weighting still) :

http://img41.echo.cx/img41/5105/prizewip078zb.jpg

Cheers all....

pluckylump
05-11-2005, 09:38 PM
Did the hair just get grayer? If I'm not just imagining things, I prefer the darker hair.

S. J. Tubbrit
05-11-2005, 09:56 PM
Looking good, I'd agree, keep the tache slightly darker, the grey works, just too distracting under the nose though, hehe, sorry to keep finding things, it's all down to personal opinions at the end of the day, and the main thing is, make sure your happy with it, I've personally still not yet been able to create 'anything' that I have liked to date. I think it only needs minor tweaks here and there now, just subtle stuff, stuff that probably only you would notice as you spin it, before you call it day, and do your 'beaten' texture pass. Gloves are fine as they are, your not going for full-on realism here, it retains a nice anatomical subtle-stylised structure.

Oh, yes... think I'm gonna give it a shot... let's see what I can do over the next few weeks... if I can stir my mind, :) , current job / work is so mind-numbingly boring, last thing I want to do is switch my machine on when I get home usually. Thanks for the inspiration! :thumbsup:

Regards

hanzo
05-12-2005, 06:41 AM
dude, why did you make him grey... if he was an old guy he'd want to retire but he looks strapping strong he can wack anybody without so much a drop' a swet!

keep his hair black, just because this is a period peace doesn't mean he has to be an old guy

second thought ignore what I said above, he looks cool in grey, it adds more of a serious look more character ( haha ) this guy looks like he has a family to feed and he'll wack anybody to get food on the table for the wife and kids.

RO
05-12-2005, 07:17 AM
That is a face to fear! I like the grey to be honest...

How about back hair. I mean this guy is hairy but lacks back hair... I know I know some people lack back hair. Not sure if it would look good so you take it your way :D

Looking awesome.

So do you plan to add him in scene or something? Something simple perhaps sitting down with a towel and water bucket on the side with some dramatic lighting.

AndyH
05-12-2005, 08:01 AM
Damn - this is looking amazing!
At first i thought you were going for the circus strongman, stripey tights, "put up yer dukes" type guy (not that theres anything wrong with that), but he looks like a right mean feller!
I think his neck area is a tad huge, but that might be what youre going for.
The best part by far is the textures - theyre incredible! Very convincing looking skin, hair and the cloth looks great.

Any chance of posting your maps? I always have a problem making convincing skin textures on games characters. Especially hairy, muscly ones!

johnwoo
05-12-2005, 10:54 AM
Hello all...

pluckylump: Yep..it did...I guess an experiment from a suggestion, although I'm not too sure about the grey moustache, so I'll tone that down, and easy process...:)

S.J.Tubbrit: Cheers dude....Agreed...thought I'd show the result in this update, I'm absolutely chuffed with how this is developing, more importantly tho' I'm also developing different methods of doing things also in general, don't give yourself such a hard time, if your avatar is anything to go by, your work rocks:buttrock:...when you have time it'd be good to see some of your artwork if time permits...sometimes I feel the same when I get home (cos' from time to time we all have crap days) but once I fire up 3dsMax I'm at it again:)...if only for a few hours...looking forward to seeing your artwork in the coming weeks....Cheers...

hanzo: Thanks dude...I like the grey also, but I reckon it's a little overkill on the moustache, I'll sort that tonight tho'...btw...I like that about "this guy looks like he has a family to feed and he'll wack anybody to get food on the table for the wife and kids."....Very cool...:thumbsup:

Desp#2/Rog: Cheers....the back hair was tried , but not given a lot of effort at this stage, it'll be added soon, but it'll be subtle, otherwise I may have to start adding alphas on his back:)...that's a good idea about a stool and bucket, I was pretty much gonna pose and maybe animate him (brush up on those)...but I find I'm moving away from any sort of animation now :sad: and concentrating more on modelling/texturing etc...nowadays any anims I do are just tests to check deformation...and that's it....heh....

Andy H: Excellent!!...glad you like..."he looks like a right mean feller!"...that's what I was aiming for...I think your gonna like what I have planned for the defeated version, I hope it does'nt shock too many people at all...it is gonna be quite brutal...oh btw...I will post the textures when I'm finished with them...:)

Cheers for the comments guys....after work, I'll concentrate mainly on getting the face weighted and the comments implemented...

Cheers all....:)

PaulAdams
05-12-2005, 11:58 AM
Blimey! Great work mate, one of the best game art characters I've seen here - the texturing is bloody fantastic, can't wait to see the flats.

No crits from me, just wanted to say how much I like this.

S. J. Tubbrit
05-12-2005, 11:59 AM
Your beat-up version sounds 'interesting'.... :)

AndyH
05-12-2005, 12:33 PM
By the way - this is my 666th subscribed thread! erk!

Looking forward to seeing him all beat up - maybe give him an 'ADRIAAAAAAAN'?

Are you gonna make another fighter for the beat up version? It would be ace having his opponent as a skinny guy with the whole handlebar moustache and stripey leotard!

johnwoo
05-12-2005, 12:49 PM
Hello...

Woof: shucks...cheers Woof for the kind words...:)

S.J.Tubbrit: :buttrock:...that is a seriously solid model, superb edgeflow (that would deform like a dream) have you done anymore on it recently?...ZBrushing would be ideal imho....superb work...definitely would like to see more of this model's progress or anything new your working....very, very cool indeed!

S. J. Tubbrit
05-12-2005, 01:02 PM
Gorilla is on the back-burner for a while, fur mapping was a complete pain, I had to have two seperate UV sets, one for normal texture mapping, and one for the fur (fur UV Layout is very hard to get right on a poly model - and conversion of polys to nurbs - proved far too slow to be usable.

But yeah, I need to create some character stuff soon, or I may go crazy, high-res stuff I do is just for fun, they're never actually used for anything beyond completion of textures, just something to stick on a CD at the end of the day and sit on a shelf.... Got a copy of that FPSCreator recently, was only £30 quid or so, looks like it could be useful to check game models out, etc in an actual game engine, as I don't have a team of programmers to create 1 for me at home, heh! :)

anyway, onward and upward, eh.

johnwoo
05-12-2005, 01:42 PM
Damn!!:eek: ....Awesome work S.J.Tubbrit...yet another piece of artwork from CGTalk that drew attention to my desk...your texturing is fantastic...I totally dig the photo-real look..it is flawless!!:buttrock:...actually I would'nt mind seeing your texture sheets....heh...I don't mind if you post 'em up here....lol...or at the very least post the flats on the original thread...definitely would like to see 'em!....btw your doing environment work?!?!?...you are now the 2nd Artist I spoke to in the space of a week who creates fantastic character work and yet professionally your not??...I cannot understand this at all??...your character is fantastic!!...

btw anymore info you can share on that piece of software...FPS Creator??...sounds interesting, and I too am in the same position....."as I don't have a team of programmers to create 1 for me at home, heh!"...:)

btw...I could only the see the 1st link for some reason, the other 3 it said bandwidth exceeded...:sad:...I'll try the link again at home as we are having miinor problems with our connection today at work...

bradw
05-12-2005, 02:04 PM
I'm looking forward to your updates on the prize fighter!
Excellent work man! :applause:

Any chance of another fighter?
Do you have any plans to create a scene for the fighter to have a bout within?
(ie: dockside makeshift ring low angle ragin bull style camera?)

Anyway; great work, got me all fired up :cool:

S. J. Tubbrit
05-12-2005, 02:13 PM
Hi, again

thanks for your comments (sheesh, and in your own thread! :) ), the flats for the high-res character aren't really up to much, I have them sorted in such a way that different parts are actually textured up seperately, i.e. the pockets, backpack, collar, etc are all seperate elements, it's not very well laid out, but doesn't matter too much for still images and renders.

The website for fpscreator is

http://fpscreator.com/

In all honesty, we were discussing game engines at work, and I posted a link to it as a joke as what we should be using! Anyhow, I downloaded a demo version of it, and was pleasantly impressed, it looks like it needs a little work, but what the hell, if I can test models in it and so on, it's definitely worth £30, the art content is up to the user that wields it, if you can export .X files (Direct X Models) then your laughing, animation, the whole deal is supported, think every major package going has Direct X export now, just download the latest DXSDK to find your packages .X plugins.

Oh, yeah, the wesbite provider I use is crap, seems to go down if any more than 2 people check out my work :(, don't worry, a couple hours, it'll be back up again, so no worries, it's not your connection.

nattnewman
05-12-2005, 02:49 PM
wow! Great work johnwoo and S. J. Tubbrit! Just out of interest...which studios do you work for?

Hows the beaten up version looking so far johnwoo? Looking forward to seeing it! :)

:beer:

Nathan.

-KDX-
05-12-2005, 02:49 PM
great job, my only 2 crits would be the shape of his arms and shoulders and his top-heaviness

...his bicep seems out of place (maybe "too" defined?) and his shoulder muscles seem to be one big mass going across his chest.

also, he has little chicken legs compared to the rest of his body.

other than those 2 things however, this is a great character...very nicely thought out and executed.

-KDX-

johnwoo
05-12-2005, 02:51 PM
bradw: Happy that you like this character and your comments are much appreciated..cheers...heh...I have'nt thought about another boxer, but as you mention it I do have ideas for another, and in the looks department, possibly in his early 20's etc...thinner build (toned) etc...we'll see tho'...nice ideas btw...I'll give it some thought:thumbsup:

S.J.Tubbrit: Thanks for the heads up on this...much appreciated, I agree would definitely be cool to see personal work in a commercial engine as such...good find imo...btw...do you mind me asking what studio you work for at all?...Cheers...

nattnewman: Thanks...the beaten up version is gonna be started real soon....gonna be fun I can tell ya...I got plans for that...:D

-KDX-: Good crits:) ...although what you pointed out changes significantly due to the weighting and becomes a lot more defined, as an e.g. on the present update, look at his stomach, notice how concave (as if he is breathing in)...that is the effect of the weighting, it's that similar effect that is used on the shoulders and also his pectorals are rigged aswell for deformatioin, as for the biceps, it's what I was aiming for it's to help mould the stylised look...btw in previous characters I've done the biceps wer'e also rigged/weighted, but I strayed away from that this time...dunno why:shrug: heh...

Cheers again...

S. J. Tubbrit
05-12-2005, 03:53 PM
Sent u p.m.

bradw
05-12-2005, 05:17 PM
no problem matey.
which dev house are you at btw?
Is the boxer for a commerical project/Proof of concept for a publisher? ;)

Just some thoughts about possible movie ref's for other fighter/scene to help you along..

oliver twist movie (ollie reed one)- the slum, great angular buildings, moody setting
titanic (docks)
far and away (obvious bareknuckle ref)
gangs of new york (look at Butcher bill/McGloin perhaps?)

also probably worth sourcing some pics via the net of Lenny Mclcean, Roy 'Pretty boy' Shaw, Ian Freeman any of the UFC guys.. matt hughes/shaun sherk in particular..
If you scaled them up (they are pretty short guys yet heavily muscled and very very tough looking) then I think that it might inspire you a bit...

(can you tell im bored at work? ;)
:rolleyes: ..getting all enthused about other peoples work.. sheesh
:thumbsup:

johnwoo
05-12-2005, 09:50 PM
Bradw: I work for Big Blue Box Studios...This boxer is purely for fun and experimentation..heh for a publisher...I wish..heh

Many thanks for help and suggestions on reference, I'm not sure tho' how far I'll take this at the moment, it was purely for fun and an idea I'd always thought about modelling, and never got round to until now...but thanks so much for the suggestions, as I have bookmarked this..for future ref...never say never...eh?:)

Update...pretty wrapped up the weighting, a couple of tweaks left to do and then onto the defeated version, just thought I'd share a couple of very, very test renders...but seriously nothing to brag about...:

http://img56.echo.cx/img56/2479/prizewip087xv.jpg

Cheers all...

bradw
05-12-2005, 10:15 PM
hiya John..
Really enjoyed Fable btw :buttrock:

It's looking good..
only one thing (imho) that stands out as letting the side down.
The texturing on the gloves.

I dont know if you can spare any more UV space- but I think it would serve the model well as you would expect the hands to lead a pose for this type of character (as they do in your tests renders).

I need to get myself down to doing some work like this at home.. all too easy to feel blugeoned with it all day at work ;)

Good stuff!

**Edit to add-
I think it would balance the anatomy of the arms if you could pack on some triceps onto the guy.. they are the muscles used to punch.. so they would be over developed compared to the biceps (unless MMA was around in the 1920's :D )

Brad.

jbo
05-12-2005, 10:18 PM
yeah, i second the gloves comment. also, i think you should give him a naked lady tattoo.

ninjacore
05-12-2005, 10:28 PM
looks like my mate steve Angerson.

seriously.

hes built the very same. but has long hair.

Ghostscape
05-12-2005, 11:10 PM
Looks excellent! I love the pose on the right...the mouth seems a little too triangular, but it's just a wonderful expression!

I agree with the texturing on the gloves, they seem a little low compared to the rest of the model.

mindrot
05-12-2005, 11:46 PM
Looks great John :thumbsup:

Two things before I hit the sack:

- I think this has already been mentioned, but the rez on the gloves seems a bit low in comparison to the rest, especially when you consider them 'in your face'...

- I noticed he doebn't seem to have any bruises, or battle scars.... a few here and there could be a nice addition... just a thought :)

-M

mindrot
05-12-2005, 11:48 PM
PS: Could you post your unwraps.....pleeeeees?

Por@szek
05-13-2005, 01:11 AM
I agree with all under me :) And I agree this is awesome stuff. I'm curous how You get so breat alpha channel on beard (minos legs also) . Cool stuff like always.:bounce:

the_podman
05-13-2005, 01:55 AM
Just wanted to put in my congrats on finishing the model. It came out very great!

-pod :)

kaisasose
05-13-2005, 02:24 AM
Thats what I'm Talking Aboot! Well executed, lets see how damaged boxer turns out if you have time.

djkaneda
05-13-2005, 03:37 AM
personally i think he should have a few teeth knocked out :), it's just that right now he's got these nice pearly whites, and that's not really what i think of when i think boxer

johnwoo
05-13-2005, 09:46 AM
Wow...Many Thanks guys for the 3 stars:)...I'm gonna have a beer after work in celebrationof my 1st rated thread...lol...again thanks guys:D

bradw: Cool, glad you liked the game...as for the triceps, it'd be very easy to make him more toned, but I did'nt want to do that, I wanted to go for pure bulk and muscle mass instead, just something a little different and imo it keeps it this character more in keeping and be more convincing...good crits btw...Oh...also would be cool to see some of your work dude...when you get time of course...

In general response I'll increase the resolution on the gloves, in all honesty I never paid too much close attention to 'em as technically I'm still working on the textures..

Ghostscape: Cheers:) ...yep, gotta say tho' the weighting needs a slight bit of tweaking including the mouth area....but at this point he can pull expressions, so that's all good, just need to refine a couple of areas...not a biggie...

Mindrot: good idea about scars...:thumbsup:...yep...I'll post my UV's as soon as I'm done with 'em...

Por@szek: Cheers man...in regards to alpha's...I'm not doing anything new at all, just using the same common technique as everyone else...:)

the_podman: Many Thanks man...but it's not over quite yet...but nearly done...the next update will be significant...

kaisasose: Thanks man...all in the works...:thumbsup:

djkaneda: cheers for the crits...the update was something I posted literally after I finished blending the last couple of vertices, work on the teeth had soon begun after I posted, it was never intended for this guy to have perfect teeth anyhow...oh no, he's as fight proven as they come...next update will show this...guaranteed...:D...yep...this was just a test nothing was final about it...just a test...heh...

I'll post an update after work...well If not not drunk:D

AndyH
05-13-2005, 10:20 AM
You deserve more than 3 stars for this!

mindrot
05-13-2005, 11:38 AM
You deserve more than 3 stars for this!

I second that :beer:

-M

johnwoo
05-13-2005, 11:41 AM
Andy H + Mindrot: I'm chuffed enough by the 3 stars, was not expecting it all...maybe....just maybe the finished character in all his glory will be worth another star....eh?...I look to finish this soon tho', so I can jump onto Next-Gen pipelines (3dsMax workflow) for a new character to post to CGTalk...:)

Many thanks for your opinions tho'...

Prs-Phil
05-13-2005, 12:27 PM
nice model man, I really dig the proportions. The only thing that hasnt convinced me yet is the texture. Allthough the colors and tones are right and all fit together it still seems a bit flat to me.

Some parts around the lower ribcage are a bit streched and are screaming for more depth.
Same with the collarbone, that also need more definition. The Triceps texture also seems a bit streched.
The eyes seem a bit to glow in the dark if you ask me ;) same issue with the teeth.

I really like the hairy parts but the texture doesnt meet up to the model. Still has loads of potential.

Keep up the good work.

NeptuneImaging
05-13-2005, 03:28 PM
Hey, I love the way you have this guy modeled and textured, you probably heard enough about the gloves. I too enjoyed Fable, I play it all the time doing crazy stuff. I am looking forward to seeing a bloody version of this fighter, he reminds me of a fighter in a movie I saw once.

I recently switched to XSI so I can't wait to start on my work... this guy def. deserves five stars, he might beat my ass.

bradw
05-13-2005, 04:38 PM
..as for the triceps, it'd be very easy to make him more toned, but I did'nt want to do that, I wanted to go for pure bulk and muscle mass instead, just something a little different and imo it keeps it this character more in keeping and be more convincing...good crits btw...

*Ah, you misunderstand me. I didnt mean make it more defined.
I meant give his tri's some MASS :D
The strikers in boxing/UFC have HUGE tri's whereas the ground fighters/BJJ etc all have huge biceps..
Thats what I mean ;)

Oh...also would be cool to see some of your work dude...when you get time of course...

*cough* um yeah ;) I hear there will be a blue moon soon
:thumbsup:

johnwoo
05-13-2005, 04:49 PM
Hello all..

And many thanks for the 4 stars!..Very much appreciated guys:)...I can see a couple more bottles with my name on it tonight...lol...

Prs-Phil: I respect your comments, but I don't agree with 'em, as I said previously that it would be all to easy tocreate a well toned character with a good amount of muscular definition, but it's something I personally did'nt want to aim for, but cheers anyway...as for stretched UV's...well I did mention before I will go over the UV co-ordinates before I finalise the character, but the strecthing is very minor at best...:)

HaloAnimator: Thank you!...I'm stoked about the bloody version too...it's gonna be gooooooooooood...heh...btw glad your enjoying Fable dude....and XSI is very powerful...some mind blowing tools...your gonna love it!!:thumbsup:

bradw: Ah I see...doh'...it's been a long day...lol...but I gotcha :)...I'll bulk 'em up some more tho'...would look cool imho...cheers for that...there's a blue moon appearing next week I think...LOL...

next update will be quite significant so I'll post a.s.a.p...

And again thanks evereyone for the 4 stars :thumbsup:

Cheers all....

bradw
05-13-2005, 04:59 PM
ARGH
/runs off to hide the PC
;)

I will get around to doing something in 3d soon.. been 'lurking' on here for ages..

Prs-Phil
05-14-2005, 12:25 PM
ah ok my mistake, didnt really find the time to read through the whole thread ;)
it has grown very long *g*

Well if its that way then its very cool :)

johnwoo
05-14-2005, 04:57 PM
Hello all..

bradw: LOL...:D

Prs-Phil: No worries dude...and cheers...:)

Still W.I.P btw..Progress shots:

http://img88.echo.cx/img88/6343/prizewip094vk.jpg

Cheers all...

Mrdes
05-14-2005, 05:24 PM
god that's awesome.:thumbsup:

AndyH
05-14-2005, 05:39 PM
Woo! Thats lookin ace!
Love the beat up eye - maybe make his other one bloodshot - its too white at the mo.
I love the alpha on his beard hair - very well done
Nice bruised ribs too

Lupus D'Scotia
05-14-2005, 06:03 PM
Wow, fantastic as usual :). You just need to have him get into a punch up with your zombie guy hehe.

ArchangelTalon
05-14-2005, 06:48 PM
Looks great so far.

I think his bruised/swolen eye could use a bit more purple/deep red below it, as if there's blood welling up beneath the skin.

Por@szek
05-14-2005, 08:36 PM
What a masacre ...:twisted: . Lovely, it's always nice too see fresh flesh :). Its great how you paint/kick him :). :thumbsup:
P.s. (suggestion) maybe when You paint some little veins in eyes it would looks more real. And some yellow accent on the inside corner of it (the part near nose).

hypercal
05-14-2005, 09:28 PM
I've been following this thread as well as your others and I positively love your work. The stomach on this fellow always looked a bit bare to me however. I admire your resolve to not make an overgrown mass of twitching, steroid injected muscles, but something doesn't quite sit right with such little definition of anything. When I saw this beat up version, those bruises on the ribs registered as an enhancment to the original texture. They almost give the illusion (especially in the slightly bent forward version on the far left) of rolls of flab. It's just a humble suggestion, but I think if you tried to work such a thing into the default texture, it'd do wonders for realism as well as character. In any event, keep up the good work!

bradw
05-14-2005, 11:27 PM
Nice work matey!

Um, perhaps think about adding a little bloodshot ness into the corner of his right eye (near where the blood is) but dont make the entire eye bloodshot..
just the corner nice and veined.. to leave some white showing :thumbsup:
;)

pluckylump
05-15-2005, 03:30 AM
Does he have a belly button? I'm not seeing it, and it's freakin' me out!

6gZ
05-15-2005, 08:57 AM
What a great character!

:buttrock:

Reminds me of Randy Couture! :scream:
Good job!

hanzo
05-15-2005, 12:15 PM
:sad: aw man why did you have to beat'm up?! no fare I mean who the hell could have done that too such a seasoned artist.... do I small a new project maybe? crits ( you've heard )
DO SOMETHING WITH THE PLAIN PERFECT EYE

dude great texturing, every update I'm more impressed with the skillz....

PS: just wish you didn't have to beat'm up? dang!

johnwoo
05-15-2005, 12:30 PM
Hello all...

Mrdes: Cheers...much appreciated:)

Andy H + Por@szek + bradw: cheers guys:thumbsup:...I was gonna give his eyes a darker shadow to counter balance the bright white, but the "bloodshot look" works a lot better...

Lupus D'Scotia: LOL...That'd be hilarious...LOL...

ArchangelTalon: Thanks dude...added your suggestion, it's subtle but it's there, and it works...good crit..

pluckylump: LOL..he does now...heh

hypercal: Cheers...and good crit, but when I had done implementing your suggestion, I felt as tho' I had broken the whole concept about this character that I was trying to achieve, implementing a more of a toned stomach or definition brings it into the category something for this character I am trying to avoid, In general my way of thinking for this character is muscle mass, not definition, I can tell ya...it's quite a challeng...fun..but quite a challenge...Cheers again tho' :)

6gz: Cheers man...btw he does look a bit similar..heh..:)...cool...

hanzo: Cheers dude....Yep...It was necessary:) , I thought it was a good excercise to do a variation..heh...I was planning on doing a successor...something in the role of "Ryu" maybe? who shares the same mentally cos' he lives for the fight, but he was mean't to be a young early 20's'ish character and visually the opposite of this character...nah not a new project in the works, just personal work to enhance my workflow/creativity...:)

johnyll:...In the works...:thumbsup:

http://img224.echo.cx/img224/1632/prizewip103rt.jpg
http://img224.echo.cx/img224/1155/prizewip112pw.jpg

p.s...I'll do some renders real soon, as I feel this character is coming to a close now...soon it'll be time to move onto a new character, but....Next-Gen..YAY:D

Cheers all...

Johny
05-15-2005, 01:16 PM
dude...ya gotta make a specular map...this guy would look 5 stars with it , make him some sort of greasy or sweaty, that would surely rock !

Jason-Lavoie
05-15-2005, 01:53 PM
Wow :eek:

man this is amazing, your blood looks SOO good, and look at his face... god he must suck, ha ha ha :)

Awsome dude, 5 stars man, you certinaly desreve it :)

wallasaurus
05-15-2005, 04:28 PM
this is really cool! I love everything about it!! really top stuff! :D

johnwoo
05-15-2005, 06:08 PM
Hello all...

Here ya go johnyll:thumbsup:.... hope ya like..

Jason-Lavoie: Thank you dude:)...yep...I guess he must suck..LOL...

Ok...I've just put some final renders together...but I'm no lighting specialist I guess..but hope you guys like...:)...damn!!..this has been fun...:D

http://img20.echo.cx/img20/4329/prizewipfinal3sl.jpg

Cheers all...

frameless
05-15-2005, 06:29 PM
You have done an awesome job man!
Textures + model are clean and realistic, i give you a hand-full of stars ;)
Only thing i would suggest is a darker background ^^

RenaudGaland
05-15-2005, 06:35 PM
that's definitly great ! HL² quality :)

top notch work dude !

pluckylump
05-15-2005, 08:20 PM
The sweat looks awesome. I like the new scars on his chest too.

You should add some blood to the knuckle of his gloves on the beat up texture... I'm sure he's given the other guy a few by that time. :twisted:

The belly button doesn't look as good as the rest, not as real, not as detailed. It's too just black. It feels like a hole was bored in his stomach with sheer edges rather than a gradual dimple. Now it's like a bottomless pit of certain doom instead of a gentle valley. I'm having a hard time describing this... I'm also getting the feeling that it is off center. I could be wrong, but I've now stared at a man's belly button far longer than any man should and it just isn't sitting right with me.

I still love it and wish he were my best friend.

S. J. Tubbrit
05-16-2005, 07:34 AM
Hey,

looking good! :)

nice updates.

Two suggestions for now or future models.

Use alpha planes, with a gradient falloff, 1 for each eye, and one for the internal mouth area, the model will really 'come to life' more by utilising this technique, keeping them as alpha planes in their own right, means you can animate the mouth / eyes independently of the alpha planes, so they keep their believability, I also use a white hilight on my eye alpha planes too, so the eye can rotate and the spec. hilight behaves accordingly. If your not sure what I mean, p.m me and I'll send you a head model to showcase what I mean (only you though! Before everybody pm's me! ) :)

johnwoo
05-16-2005, 08:53 AM
Hello all...

wallasaurus: Cheers for the kind comments :)

framelsee: Thank you..much appreciated...:thumbsup:

Renaud Galand: Excellent Thanks dude:)

pluckylump: LOL...stop staring at the belly button LOL...s
eriously tho'...after I had started painting the belly button, I was constantly moving up/down the layer it was painted on and found this was the best result I was gonna get cos' of the hair on his stomach...it may look off center but it's not it could be down to the deformation as he is posed in the renders...Thanks again...:)

S.J. Tubbrit: Cheers dude...good crits...although I am using the alpha on the eye to produce an illusion of shadow at present, although that's a good tip for the highlight tho'....never thought of that heh...Nice one:thumbsup:

Cheers all....

mindrot
05-16-2005, 09:12 AM
Damn John. This looks fantastic :thumbsup:

Blood looks great. Is there blood on his gloves?

What ya going to be doing next?

johnwoo
05-16-2005, 09:16 AM
Hey Mindrot...

Yep....there is but cos' the gloves are dark unfortunately the blood is difficult to see, but it's there...honest....thanks dude...glad ya like :)...

Next up is another concept I did a couple of months back, but I'm going down the Next-Gen pipeline with it tho'...heh...it's gonna be a dark subject matter tho'...as I much prefer mature content in games anyhow...:D

mindrot
05-16-2005, 09:16 AM
One last thing... Bobo should plug this one...c'mon :bounce:

AndyH
05-16-2005, 09:38 AM
One last thing... Bobo should plug this one...c'mon :bounce:

I agree. Youve gotta finish it first though, and post it in the finished 3d gallery.
WIPs hardly ever gett frontpage plugs.

johnwoo
05-16-2005, 09:52 AM
Mindrot + Andy H: Many thanks guys...that would be very, very cool if it got plugged :thumbsup:...

btw I consider it finished...I'll do a final render to knock this on the head and sign it off then....again cheers guys...:)

bradw
05-16-2005, 10:08 AM
very cool!
:applause:

johnwoo
05-16-2005, 07:03 PM
Hello all...

bradw: thanks:)

Ok..I've been thinking, and also browsing through the finished 3d stills forum, and to be honest I can't see any finished artwork of Game art and posting up an image there I'd feel a bit foolish:D ...so........Instead I've done a final render (tweaked the lighting somewhat) just for this forum to show that now I consider it finished...

http://img17.echo.cx/img17/2967/prizewipfinal025lj.th.jpg (http://img17.echo.cx/my.php?image=prizewipfinal025lj.jpg)

Cheers all...

kaisasose
05-16-2005, 07:14 PM
Very Sweet!!:applause:

6gZ
05-16-2005, 07:21 PM
Yes you can post it in the finished forum! There is much real-time work also, not very recently though.

Looking good!:thumbsup:

AndyH
05-16-2005, 07:47 PM
You can post in the finished gallery!

I got an award for a lowpoly model i posted on there, so it can happen to you too!

Do iiiit!

mindrot
05-16-2005, 07:52 PM
Quality :thumbsup:

JUST DO IT!!!

johnwoo
05-16-2005, 08:04 PM
:)...that's all the dutch courage I needed...consider it done...heh..

Cheers for the encouragement guys...:thumbsup:

ArchangelTalon
05-16-2005, 09:19 PM
Wow, that spec map makes all the difference. He's really got a great character now. Just outright class stuff :)

NeptuneImaging
05-17-2005, 04:44 AM
Holy Shit johnwoo!! That looks awesome....I knew the body would look brutal and stuff like that...it could possibly be an animated texture map with progressive damage. the sweat looks really cool....

Your work is awesome...

AoB
05-17-2005, 06:15 PM
That is kick ass.. the textures the model the lil detail of the sweat.. it rules


well done.:buttrock:

johnwoo
05-17-2005, 06:33 PM
Hello all...

ArchangelTalon, HaloAnimator, AoB:..Thank you very for the good comments, and glad you guys like...it's all very much appreciated...:thumbsup:

Por@szek
05-17-2005, 07:05 PM
This is cool stuff. Thanks for a big render. Now I have really good background :thumbsup: . You really deserve for an award. I hope You will get it. I keep thumbs for You man.

RedRepublik
05-17-2005, 10:29 PM
this is the best piece of game art i have seen posted here. Can't wait to see what you do next

JM

Boondock Saint
05-19-2005, 08:19 PM
at the risk of sounding like a fanboy, this is great. i absolutely love your model. you exaggerated the hell out of his traps and the texture work is impeccable. good stuff.

edit-
oh yeah, great quote too.
LEEEEEERRROOOOOOOOOY!
at least i got chicken.

johnwoo
05-19-2005, 09:30 PM
Hello all...

Por@szek: Not a problem for the big render, and I'm flattered that it's your desktop:thumbsup:...I'm chuffed that it was so well liked..:)

Red Republik: Wow...thanks man...much appreciated..it was very cool to create it...next tho'..I'm working on something of a very dark subject matter (character) :D..modelling it now...I'm using normal maps for it...time to get my feet wet...heh

Boondock Saint: Fanboy?!?!?...hell no!...if you like what ya see..then that is cool in my books...many thanks....btw...LOL, He is a comical legend in my eyes, it's guaranteed to have me in fits of laughter every time I watch...it's 100% pure quality:D..

Cheers again guys...

the_podman
05-31-2005, 07:37 AM
Have you posted this in the finished work section yet? I want to see some other cool poses with these dude. He seriously rocks! :buttrock:

How did you get that specular on his chest to look like a sweaty boxer? It's very convincing!

johnwoo
05-31-2005, 12:41 PM
Thanks the_podman...some new poses are easily do able, and I am going to do a couple more...just not at present...Yeah, I'm chuffed with the spec map, worked a treat, that was me getting back in the habit of creating them again...heh...the sweaty look that was done in the spec map, had to work very closely with the diffuse, almost like a balancing act where in some areas diffuse is more dominant and in others the spec map is more dominant...nothing specail done tho'...very run of the mill stuff...but thanks again...

p.s.. yep he's posted in the finished gallery, proabably on the 50th page by now...:)

Wildstyles
05-31-2005, 08:28 PM
Well what can i say about this work that hasn't already been said! Its absolutely beautiful!! Fantastic I'm so inspired!


Thanks


________________________
http://stephen-oconnor.com

Comp #26 - Lord Wilfred and Iron (http://www.cgchat.com/forum/showthread.php?s=&threadid=21596)

Comp #27 - Stepmother Bobessi (http://www.cgchat.com/forum/showthread.php?s=&threadid=21949)

NeptuneImaging
05-31-2005, 11:25 PM
Hey John Woo, are you going to model a skinny knock-knee boxer, like in the Bugs Bunny cartoons? You might know what I talking about :)

gpepper
06-01-2005, 08:14 AM
one of the best lowpoly character I've ever seen ! great job ! :thumbsup:

johnwoo
06-01-2005, 10:24 AM
Hello all...

@Wildstyles: Thank you very much...I'm glad the character has been so well liked...:)

@HaloAnimator: Good idea....I was toying with the idea of creating a successor to this prizefighter...picture the rivalry between Ryu and Sagat...that's the sort of lines I'm thinking along....but I do know what you mean, and sounds like a good and fun idea to create...I'll give it some serious thought...

@gpepper: Thank you so much man...:)

Holy s#@t!!... thank you so much guys for the 5 stars..I'm so grateful for all the kind comments and good crits on this thread...I gotta say CGTalk :buttrock:

Ancient-Pig
09-10-2005, 09:12 AM
lol

Very cool lookin! Great attitude.. I can tell exactly what kind of person this guy is, no questions asked..

This should have been plugged (still not too late!!)

Norman McCay
09-12-2005, 04:16 AM
This model is one of the only five low-poly models that I keep coming back for reference....simply jaw-dropping. I love the Minotaur, too, but I personally believe your version of Trinity is your other opus (another one of the elusive five).

Any tricks of the trade when it comes to texturing these low-poly characters? I just finished my first set of textured characters and I tried so hard to hide the defects in the models with the textures, but then I realized that my textures were horrible to begin with!

Anyway, kudos for jobs well-done!

Armanguy
10-11-2005, 08:44 PM
great work!

johnwoo
10-12-2005, 01:34 PM
Hello all....

Ancient: Thank you...and I'm glad to hear that his personality shines through...Cheers...:thumbsup:

Norman McCay: Wow!...Many thanks for the kind words...apprciated...as for tricks of the trade...best thing I can say is to find a workflow that suits your needs and maximise it...oh...and be flexible...as you can utilise different techniques/knowledge and apply it to other tasks...:)

Armanguy: :thumbsup:...Cheers....

superlayer
10-12-2005, 02:11 PM
What an awesome model.
Great in every way.
I instantly thought about gangs of new york when I saw it.

NeptuneImaging
10-12-2005, 02:30 PM
Now all he needs is a little skinny ****er to beat up badly

Gaboon
10-12-2005, 07:24 PM
Not only a great idea for a character but an awsome execution. Love the textures and the overall look. Very realistic. Great job!!

johnwoo
10-13-2005, 10:05 AM
Hello all....

superlayer: Thanks dude....yep..it's definitely influenced from that era...glad you like :thumbsup:

HaloAnimator: HAHA!...Yeah....he definitely needs a sparring partner...there is 1 planned but not quite now...stay tuned...:)

Gaboon: Thank you...yep..I wanted to do something different...and figured there were no such character on the forums...but yep....I had a lot of fun creating this character...:)

Cheers all...

Headless
10-13-2005, 12:55 PM
HAHA!...Yeah....he definitely needs a sparring partner...there is 1 planned but not quite now...stay tuned...:)
It'd be great to see two of these guys facing off in an old style ring with the ring in a soft spotlight or something.

LouisBrowne
01-11-2006, 07:23 PM
Definitely, some of the best character work I've seen kicking around. Brilliant job*



Now all he needs is a little skinny ****er to beat up badly

I'm little slow so, I need at least another letter to get this jk... or maybe I'll never get it!:rolleyes:

the_zed_axis
01-12-2006, 11:50 AM
one of the best low poly work i have seen on cgtalk :)

i hope you post a tutorial or even a lil walkthrough on the texturing

five stars

johnwoo
01-13-2006, 09:39 AM
Hello all..

Headless: An opponent is on the cards...when..I dunno...but there will be 1...currently got my hands full atm with a new w.i.p...(new thread soon)...:)...

Louis J. Browne: Very kind of ya man...thank you!!..:thumbsup:

the_zed_axis: Appreciate ya comment...cheers man...I have never done a texturing tutorial before tbh..At some stage I guess I'll do a tut...who knows...I may just muster up the courage:wip:...

rob-beddall
01-13-2006, 10:09 AM
hey!!

yeah man! a texturing tutorial from you would be great. i love the look of this guy and HIDEOUS. i'd also love to know how you got the eyes looking so darn good.

cheers!!

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