blaqDeaph
05-04-2005, 11:02 AM
Hi,
Recently purchased a program that is specifically for theatre/studio design (Cast's WYSIWYG). However, I already modelled the theatre in Lightwave, so I decide to export the model as a DXF file and import it into WYSIWYG to add the lighting etc.
When I export it to WYSIWYG however, the polygon normals don't stay flipped inwards. This means that the studio looks like a solid box and it can't be looked into (In other CAD programs, a solution to this would be to flip Polys, but WYSIWYG doesn't seem to have that function).
My questions is basically, does DXF nativly support information telling the CAD program which way the polygons are flipped? Or is it more likely that WYSIWYG's DXF importer is ignoring that information?
Cheers
Recently purchased a program that is specifically for theatre/studio design (Cast's WYSIWYG). However, I already modelled the theatre in Lightwave, so I decide to export the model as a DXF file and import it into WYSIWYG to add the lighting etc.
When I export it to WYSIWYG however, the polygon normals don't stay flipped inwards. This means that the studio looks like a solid box and it can't be looked into (In other CAD programs, a solution to this would be to flip Polys, but WYSIWYG doesn't seem to have that function).
My questions is basically, does DXF nativly support information telling the CAD program which way the polygons are flipped? Or is it more likely that WYSIWYG's DXF importer is ignoring that information?
Cheers
