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Peddy
05-04-2005, 06:17 AM
...but how do I get regular particles to render as...well....anything? In this case, its just rain. Using PF Source

Any help would be great!

Ls3D
05-04-2005, 06:41 AM
O come on now mate, you gotta give us more than that. Which partical system? I'm guessing PFlow? Added a material operator?..

-S

Peddy
05-04-2005, 06:46 AM
"Using PF Source" i thought mean i was using Particle Flow, but meh, i am.
I tried the material operator just then, but maybe in the wrong place? i tried putting it in both the source and event nodes, but to no avail.

edit: never mind, i found it in good stead. thanks anyway.

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05-04-2005, 06:46 AM
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