Tudor
10-07-2002, 07:47 AM
Hi!
I'm working on a game and use Maya for animation.
We have a problem with joint orientations and local rotation axis for joints. They are simply messing everything up by creating extra nodes which increases the file size of the characters.
I am looking for a way to get rid of the local rotation axis stuff without deleting my animations. Is that possible?
The only way I found so far would mean redoing the characters from scratch by redoing the joints and never move any joints in place, just rotate them. That gets rid of the problem.
Is this possible?
I'm working on a game and use Maya for animation.
We have a problem with joint orientations and local rotation axis for joints. They are simply messing everything up by creating extra nodes which increases the file size of the characters.
I am looking for a way to get rid of the local rotation axis stuff without deleting my animations. Is that possible?
The only way I found so far would mean redoing the characters from scratch by redoing the joints and never move any joints in place, just rotate them. That gets rid of the problem.
Is this possible?
