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View Full Version : Jeff Epp - Circus Auditions- Contortionist


Aenvil
05-03-2005, 01:41 AM
My idea is a contortionist's tryout.

It will involve 2 characters, each one tries to impress the judge (won't be seen) and the winner receives a balloon bath or Thumbs up.

Not sure how I'll work out the timing seeing as how I'll have to contort my acting to fit the 300 frames.


1. Thumbnails (http://www.cgtalk.com/showthread.php?t=236479&page=2)
2. Rough Animation #1 (http://www.jeffepp.com/Circus/Blocking001.mov)
3. Rough Animation #2 (http://www.jeffepp.com/Circus/Blocking002.mov)
4. Rough Animation #3 (http://www.jeffepp.com/Circus/Blocking003.mov)
5. FINAL ANIMATION (http://www.jeffepp.com/Circus/Circus_Audition.mov)

tibes
05-03-2005, 02:09 AM
This one should stretch your rig to its limits too :D

erilaz
05-03-2005, 06:55 AM
Make sure you don't get tied up in the details!

Oh stop... these puns are killing me!:D

Slurry
05-03-2005, 06:55 PM
Erliaz,

There's no reason to get bent out of shape.
Oh, wait...

Art ;)

SirRon
05-03-2005, 07:00 PM
Oh geesh, you guys have some twisted humor... :rolleyes:

Can't wait to see what you have Ænvil :)

Remi
05-03-2005, 08:06 PM
Ok guys....lets squash the puns:) Looking forward to seeing what you come up with!!:thumbsup:

dimension10
05-03-2005, 09:18 PM
For reference you have to check out the DVD of Cirque Du Soliel Allegria. The contortion act is insane.

Aenvil
05-03-2005, 10:29 PM
dimension10;

Can I get the DVD at the local Rogers, Blockbuster or do I have to make a purchase? I'll check it out, however the acts that I'll be animating involve CG contortion, if that makes sense.

You'll see...

Storyboards coming soon.


J

Keep the puns coming...

sternio
05-04-2005, 09:46 PM
Not sure, it may be pretty hard to come by. I got it off of amazon when I was doing research for my thesis project.

I posted part of the contortion act it's pretty long so this is just the end.
http://www.sternio.com/cgtalk/contort.mov

Remi
05-04-2005, 09:49 PM
You need to be more flexible when searching for reference;) I work for the company that produced CDS, I will see if I can have anyone dig up some old footage.

Aenvil
05-05-2005, 03:51 AM
sternio,

Awesome of you to send a link, however I was unable to open this, What compression or version of Quicktime are you using.


J

sternio
05-05-2005, 04:04 PM
It's sorenson 3, but I compressed it on tiger, I don't know if that messed it up

SirRon
05-05-2005, 04:37 PM
Yeah, I'm having a hard time opening it too. I'm guessing once Quicktime 7 for PC comes out it'd work.

sternio
05-05-2005, 06:11 PM
let me see if I can compress it from my PC

sternio
05-05-2005, 06:49 PM
I just recompressed it on my PC, and I have it seems to be working.
same link http://www.sternio.com/cgtalk/contort.mov

it may take a bit to load up. if it doesn't seem to come up after a while, right click and save it to your desktop.

Aenvil
05-06-2005, 12:31 AM
sternio,

WoW, that was an amazing clip, I will try to implement those moves in some way. :bounce:

Thanks you for taking the time to do that.

JEFF

sternio
05-06-2005, 02:47 AM
Yeah it totally blew my mind the first time I saw it. I would love to animate to it at one point.

Aenvil
05-06-2005, 03:22 PM
Unfortunately I had to wait to do these pending on whether the rig would allow the
action. Now that it's worked out, here is a run down.

Characters

Character B
Lowgirl
Generi
Gerry (Generi Modified)


My idea is to have a contortionists tryout. Each character has a set time to perform
there best move. The winner is showered with balloons. I'm not sure if I can fit in 3 losing performers so I should cut out 1, I'll let everyone decide which is the best actions.

So choose two of the four (1-4) THANKS



1. Character B-Spins his upper body and twists his torso while his feet stay planted,
then spins it back around while his upper body remains still, then poses.

CAMERA ROTATES TO NEXT PERFORMER.

2. LowGirl - walks legs clockwise around her body while her head remains planted on
the floor.

CAMERA ROTATES TO NEXT PERFORMER.

3. Generi - Pushes his neck up in the air, then proceeds to climb up his neck till it
reaches human proportion, then drops down.

CAMERA ROTATES TO NEXT PERFORMER.

4. Generi - Bends his body back behind his legs and out in front, and then just tries to
keep his balance.

CAMERA ROTATES TO NEXT PERFORMER

5. Gerry - This kid does the classic double jointed trick, by push his thumb back to his
forearm, after this a bunch of balloons will drop down and he wins.


http://www.jeffepp.com/Circus/StoryBoards.jpg

SirRon
05-06-2005, 05:06 PM
My vote goes to 1 and 2... of the four/five? Though 2 seems something that I'd see a real contortionist do, 1 looks like something I'd do to my GI Joe action figure :D

Have you tried the ninja rig at 3dfiggins.com (http://3dfiggins.com/gallery.php?id=38&item=69#69)? There's a stretch attribute that you could use I think. Just a suggestion.

Keep it up. :)

nomadicrain
05-06-2005, 09:32 PM
3dfiggins has some great rigs. I am with sirron though. The first 2 look the best to me. I can't wait to see what you come up with.

nomadicrain
05-06-2005, 09:34 PM
I just caught everything in your post and I think that will be quite funny. The freaky thumb dude winning over everyone else is a funny idea.

vilen13
05-07-2005, 01:08 AM
number 2 is kinda like m&m commercial.. it's cool thou..

Aenvil
05-21-2005, 04:39 PM
I've decided to go with actions #1 and #4.

I thought that #2 was something a real contortionist could do, and #3 was more along the lines of a magician.

Anyways, here is a rough first blocking, no articulate hand animation just posing and feel.

Looking for comments, concerns and critiques.


Rough Animation #1 (http://www.jeffepp.com/Circus/Blocking001.mov)

JEFF

Remi
05-21-2005, 09:32 PM
Good stuff so far....look forward to seeing you progress.

Question. How do you get a sorenson out of playblast? I can't seem to do it here. Sorry for the lame question in your session:blush:

Aenvil
05-21-2005, 09:41 PM
Hi Remi,

Thanks.

Basically I brought the playblast into premiere and then exported out as quicktime with sorenson. :lightbulb

JEFF

Remi
05-22-2005, 01:04 AM
Oh...I thought you got it directly out of maya....sorry. Ok...i'll just do that in DF for mine then. Thanks:)

ivanisavich
05-22-2005, 02:27 AM
Very cool! I really like your last blocking update.

My only concern is that it's hard to tell what the last kid is doing. After watching it, I couldn't tell what he was doing until I read your descriptions.

You might want to go for an extreme closeup on the fingers, to ensure that the viewer can see what he's doing.

Keep it up!

Remi
05-22-2005, 04:55 AM
I agree...a medium shot would probably be good for that....keep going:buttrock:

Aenvil
05-29-2005, 10:30 PM
Hi Everyone,

Not too big of an update, just took out the Stepped keys and put it on linear, fixed the timing, next post will be more breakdowns and inbetweens and on splines.

Blocking #2 (http://www.jeffepp.com/Circus/Blocking002.mov)


Fixed the shot on the kid, I still wanted to get the balloons in there.
Should I bring the camera in some more???

Comments, Concerns and Critiques!!!

Thanks

J

AmirP
05-30-2005, 11:06 AM
Looks great :thumbsup:

The only crit I have is for the last one, compered to the first two its not looking like he's trying really hard, The first two do stuff with their whole body and it makes it more interesting

Aenvil
05-30-2005, 02:56 PM
That's the whole idea, the kid takes the competition with his petty little thumb trick.

Is this not clear?

Thanks for the post.

JEFF

marktsang
05-30-2005, 03:37 PM
hi jeff,
just like to say i think its looking great so far especailly the first performer,
on the point of your story being clear - i found it clear that he wins with his sillly thumb trick, but i did also find it hard to see the action. im with you when he waves the hand about to draw attention- but i feel hes waving the wrong hand and it seems to be drawing the attention away from the performing hand, he should probably wave the hand that bends and not the other hand...
just my thoughts on it.

looking great so far

mark tsang

Aenvil
05-30-2005, 04:14 PM
Good idea, marktsang.

Clearly that is the better staging solution.

I will make the switch.

JEFF

Aenvil
06-02-2005, 11:07 AM
Well,

I hope I made it on time.
Is it on June 2nd or June 1st 11:59 that finals are due. Anyways.

http://www.jeffepp.com/Circus/Frame.gif

CIRCUS AUDITION (http://www.jeffepp.com/Circus/Circus_Audition.mov) 8MB


Thanks to all who posted comments, the animation shown here would have been different without the comments and critiques.

JEFF

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