PDA

View Full Version : emitting fluids from particles


kahuna031
05-02-2005, 06:30 PM
anyone got a script, tutorial or an idea on approaching this problem: emitting fluid density from particles?

Duncan
05-02-2005, 09:44 PM
Basically in a particle runtime expression you get the grid index of the fluid at the worldspace particle location using fluidVoxelInfo. You can then emit into the fluid using setFluidAttr -add with this voxel coordinate. There are numerous examples as well as explanations of this on the new fluids DVD ( by me, on the Alias site). You can also check the archives here and on the highend3d maya fluid forum.. I think there are a few expressions that do this there.

Duncan

kahuna031
05-07-2005, 09:55 AM
thnx, I'll see what I'll find

housewarmer
05-28-2005, 05:43 AM
There's a kickass script called afterburn that does just that.

CGTalk Moderation
05-28-2005, 05:43 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.