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jushra
05-02-2005, 06:42 PM
below is a concept for a project i'm going to be working on in one of my classes; there's alot of work to be done with it; but i'm not sure where to start

http://www.hralareborn.com/files/lostwater_wip.jpg

wchristiansen
05-02-2005, 07:41 PM
start by giving depth to the background, a tree to break up your horizon line, texture on the ground, take a splotchy brush with like 10 % opacity and just go nuts. main thing is to bring the building forward more, so try to darken the shadow a little on it, I'm assuming this is mid-day. make the hills in the background a darker value of the same color, depth, think deeeep. :) I like what you have so far, the reflection is nice, good start.

-Will

jushra
05-06-2005, 07:46 PM
update:
tried to add some more depth; also put some travelers in

http://www.hralareborn.com/files/lostwater_wip2.jpg

wchristiansen
05-07-2005, 03:18 AM
awesome, yeah, I feel the depth much more. I didn' tknow that the people would be so small, gotta love scale!!! Looks awesome. Maybe think of an ultra light gradient or something for the sky... so you can keep the general color, but the atmosphere always tends to get darker off in the distance, grey/blue. Good stuff, I don't really know what else to say.

-Will

jushra
05-16-2005, 10:11 PM
update:
i darked the sky toward the horizon a bit, fixed the sand on the building, got rid of the spire (i decided i just didn't like it), and messed around with adding a windblown effect to the sand to break it up a bit more.
the right side seems empty to me, i was thinking about adding some debris from ships or something to that effect.

http://www.hralareborn.com/files/lostwater_wip3.jpg

Boondock Saint
05-19-2005, 07:41 PM
i'd darken up the sky near the horizon even more so you separate the mid and background.
the pathway im sure you're still working on, but id break up the far edge because it looks too linear.

right side definitely needs debris, some sort of superstructure or wreckage.
you know this already, but i definitely feel that the plants are too tall. (in ref to the people and the door.) i think they take away from the muted scheme and draw too much attention.

overall though, i think its progressing nicely. keep chiseling away on it. the structure in the middle looks nice, dont touch it unless you have to. :thumbsup:
/gratz
-ed

Sunbane
05-19-2005, 09:55 PM
Just one thing; Generally the sky is brighter towards the horizon than higher up (the light travels through much thicker air masses, and gets refracted more). Of course, weather conditions complicate things and can cause the opposite to happen - dark thunderstorms in the distance for instance, or thick white clouds up above.

Just thought I'd mention it. =)

LordDubu
05-19-2005, 11:18 PM
I feel a conflict of scale, in the blades of grass versus the travelers... either those blades of grass are 10 feet tall, or the travelers are 6 inches tall.

jushra
05-20-2005, 12:38 AM
yeah, the grass is huge; i am adding more of it. basically the source of water that the traveller's go to is more than water. i'm going to add more haze to the horizon; from what i saw in iraq, there is a constant haze of dust on the horizon that i haven't added yet.

jushra
07-05-2005, 04:13 PM
another update, just added some plants. the plan for this here on out is to add some desolation, dried up oases, dead plants etc. basically the temple is the last source of water in the area, hence the pilgrims needing to gather it once a month or so to survive. i was thinking about adding some sort of superstructure or something also.

http://www.hralareborn.com/images/sketchpad/lastwater.jpg

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