TheDevil[DK]
10-06-2002, 11:12 PM
Hi, I have a serious problem with max 5.
I've setup a character with bones and all stuff. Then selected all and Added a Character Assamble (max5 feature) on him. I did just like the manual told me to.
Here is the problem: First I did a walkcykle and saved that short animation. Now it is ready to be loaded/added at any time on another animation (same character). Lets call this "Walkcyckle.anm"
Then I createt the real animation with the character walking around doing stuff. And he also rotates to another angel. Now I want him to go that walkcycle... BUT here it fails, the Pivot does NOT use its Local axis, instead it starts to move in the same direction as the "Walkcyckle.anm" did :thumbsdow
The most strange thing is that the rotation does the correct thing, it uses the Local. But the Posision is doing it wrong.
Below here is a Illustration showing the problem.
[the Footsteps is Footsteps and the Arroow shows the Pivot direction]
Illustration 1: : Here I createt the Walkcyckle and saved as "Walkcyckle.anm"
Illustration 2: The green footsteps and the green arrows.
This is the real animation where he is jumping around etc. Then I load/add the "Walkcyckle.anm" (the white part), then he start walking in the same direction as the Illustration 1, but the rotation of the pivot remains. < This is wrong.
Illustration 3: I want it to go like Illustration 3, but it doesn't :annoyed:
http://www.3d-designer.dk/temp/character-problem.jpg
I've played around with correcting the Trojectories, but it never give a good resault as Illustration 3.
Is there anyone who know how I can add the "Walkcyckle.anm", so it loads like Illustration.
Or if you have a workaround, of how to get from Illustration 2 to 3 ...I'll be very happy.
Hope you can help....:bounce:
I've setup a character with bones and all stuff. Then selected all and Added a Character Assamble (max5 feature) on him. I did just like the manual told me to.
Here is the problem: First I did a walkcykle and saved that short animation. Now it is ready to be loaded/added at any time on another animation (same character). Lets call this "Walkcyckle.anm"
Then I createt the real animation with the character walking around doing stuff. And he also rotates to another angel. Now I want him to go that walkcycle... BUT here it fails, the Pivot does NOT use its Local axis, instead it starts to move in the same direction as the "Walkcyckle.anm" did :thumbsdow
The most strange thing is that the rotation does the correct thing, it uses the Local. But the Posision is doing it wrong.
Below here is a Illustration showing the problem.
[the Footsteps is Footsteps and the Arroow shows the Pivot direction]
Illustration 1: : Here I createt the Walkcyckle and saved as "Walkcyckle.anm"
Illustration 2: The green footsteps and the green arrows.
This is the real animation where he is jumping around etc. Then I load/add the "Walkcyckle.anm" (the white part), then he start walking in the same direction as the Illustration 1, but the rotation of the pivot remains. < This is wrong.
Illustration 3: I want it to go like Illustration 3, but it doesn't :annoyed:
http://www.3d-designer.dk/temp/character-problem.jpg
I've played around with correcting the Trojectories, but it never give a good resault as Illustration 3.
Is there anyone who know how I can add the "Walkcyckle.anm", so it loads like Illustration.
Or if you have a workaround, of how to get from Illustration 2 to 3 ...I'll be very happy.
Hope you can help....:bounce:
