TheShaddix
05-02-2005, 01:44 AM
-The problem is: i have a road which consists of 3 sets repeating, so instead of having one 7500x2500 texture i separated it in 3 sets (2500x2500 each) and duplicated them many times to make the road look more real, less repetitive. However, without any image filtering it looks way too noisy, and with it-too smooth (losing detail in the texture dramatically) when it's a little further from the camera. The main problem is though that when the road is way too far, it takes a long time to render that very last area (the furthest), and the closest areas take way less time. I dont understand why it would take so long to render one tiny piece, which will be blurred big time anyway. It should be the other way around: the furthest areas should take less time. There is no way i can wait so long for that little piece to render, and at the same time when i disable image filterning it looks like noise. That's the main problem right now.
-how do you control the smoothing of the texture ? I played with the settings but didn't see any difference at all. Is it possible to make the areas close to the camera not be smoothed at all, or not that much, and the furthest ones be completely blurred ???
Thanks in advance.
-how do you control the smoothing of the texture ? I played with the settings but didn't see any difference at all. Is it possible to make the areas close to the camera not be smoothed at all, or not that much, and the furthest ones be completely blurred ???
Thanks in advance.
